Author Topic: Adventurers stealing gold, information and other valuables from estates  (Read 3056 times)

Duvaille

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So, the nobility is expected to be very suspicious of the commoners known as adventurers. Presently, however, they only have the capacity to do very much good (fight the monsters and undead, sell unique items) and very little capacity to hurt the nobility (fail to repair and return unique items).

It has been proposed that the new estates would have some limited banking options. Sure, let's have it, but let's have it with some risk. Make it possible for adventurers to visit the estates of the region and attempt to steal gold and valuables from it. It would be up to the noble to pay for the guards, but it should also be relatively rare for the adventurer to be caught in the process, for understandably hard consequences would fall on him should the identity of the thief be discovered. In most cases the effort would fail "you did not find a good opportunity". Sometimes you would be discovered partially. "You have been spotted." The noble would receive a letter from his estate saying "A shady figure has been sneaking around your estate".

Further, when a theft succeeds, the noble is not informed immediately, but with a delay. Perhaps only when he visits the vault again.

Additional bonus would be that you would be less likely to be identified with lower prestige and higher distance from your home. This would create increased tension towards especially foreign outlaws. They would mostly be seen as an useful addition, but they would instantly have an air of suspicion about them.

Now IF we also had the possibility of leaving unique items to the vault and the possibility of having them stolen, this would generate even more possibilities. An item in a vault would degrade slightly slower than otherwise, but would then be exposed for theft. Items in vaults and high amounts of gold could also generate rumors that the adventurers could hear.

An adventurer rummaging through an estate could also come across some other information like random scribe notes or sometimes very rarely, letters written to the master of the estate. (if the adventurers were assumed to be able to read...).

But even with the ability to steal gold the adventurers would become quite more suspicious than what they are now.

Ps. They could perhaps also steal gold from temples and guild halls.


La Blakeshadow

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sounds cool.
if it can be done and toms likes it... expect it in a few years lol
Sick of fighting monsters and undead?
hunt sages,wizards, and priests.
Each talk crazy and are fun to chase.

Tom

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Rejected. Adventurers aren't infiltrators and they aren't common thieves.


Shizzle

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Rejected. Adventurers aren't infiltrators and they aren't common thieves.

Without trying to talk back: Many seem to be :P

Tom

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Without trying to talk back: Many seem to be :P

Of course, and frankly, you should treat them that way. After all, they don't work for a lord as peasants, don't produce food or gold, so they are almost by definition thieves, since they should be producting things for the nobles to waste.

pcw27

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What about an option by which when exchanging items a noble can offer their gold first, thus giving a very daring adventurer the chance to swipe it and run?

I believe its already possible for adventurers to do this to other adventurers while trading items.

Tom

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JPierreD

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While the idea to make players distrust Adventurers is good, as it would fit with the mentality, and it is always better if the mechanics help create the setting, it not relying only on artificial RPing, it is hard to do it without turning adventurers into weapons of war.
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Foundation

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What about an option by which when exchanging items a noble can offer their gold first, thus giving a very daring adventurer the chance to swipe it and run?

I believe its already possible for adventurers to do this to other adventurers while trading items.

Advies can already take an item and run when they're given gold to repair the item.
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.