Yes, I have noticed Turin directing the military quite straight-forward in Iashalur, which is commendable I suppose, but in the same time it adds to the confusion as your General is quite obsolete and is more of a ornament than really a leader, running around not knowing really what to do - he didn't issue any sort of orders in at leas two months - that says something.
Anyway, as has been said before, this thread is not really about King gaining more power, but it is about defining the roles of both rulers and generals much more accurately than it is now. Just because you think you've done *well* to set up a proper structure in your realm doesn't mean the idea is bad, as you really ought to keep *all* players in mind, not just yourself.
I am glad Tom (and the majority here) likes the idea. I understand it is not doable at the moment but I am happy it will be considered once and if the gov. gets enhanced.
And that's because I play Turin as a warrior king who's actively involved in military actions. I think you've underestimated Jonas' involvement in issuing orders. If it really has been two months it's probably because the player is not that available right now.
Some realms might want to have separation of Civilian and Military government (which has been seen in many cultures historically). This is up to the realms to decide, it shouldn't be determined by a game mechanic that automatically makes the King the Commander in Chief of a realm's military.
If anything were to be changed here I'd suggest a system that lets you pick and choose the powers of each government office. Maybe have a set number of indeterminate "government officials" from there you can give powers such as military authority, authority over commerce, the power to arrest and ban nobles, ect. Then the powers could be shared and thus requiring votes of all people granted the powers. Then instead of selecting "tyranny" a single player possesses all of these powers, instead of "democracy" any action requires a vote from the nobility, and "republic" allows a regular election of a set number of individuals to posses those powers entirely.
I would say if the mechanics can't support this sort of complexity in government then we should just leave government systems to player created rules which can be obeyed or broken at their own risk. There are already systems in place by which someone abusing their power (or presuming to have powers they don't) can be punished.