Let me first say that MI are my personal favourite troop type. No denying that they're not as good as archers with ranged or infantry with melee, but I like the combination of both. It makes them good militia, as we all know, and also makes them fairly effective at hunting rogues. Where they fall down, every time, is actually fairly stupid. They have the same tendency as archers, unless running aggressive or murderous, to retreat from melee combat every time. This is wonderful if you're fighting monsters. Your MI just keep taking shots and if they happen to get caught, they'll survive. For pitched battles, this makes MI worse than useless. While Velax was General of Arcaea, we actually had this conversation both IC and OOC.
Now, I don't want to see MI to be the next feature cut but keeping them as they are is almost painful to watch at times. So, what I am asking is if the responses of MI when acting "normal" could be changed to not have them behave like archers running from a charge but instead fire and then take the hit. This doesn't make them any more powerful. As a matter of fact, MI rarely die these days because they stay out of melee combat more often than not.
I'd have dropped this into feature requests, but as its more a change than something new, here seemed better. Might be reasons why this won't or can't be done, but its been bugging me for months now. I could either stop caring or bring it up so...
Anywho, thanks for looking at this and I look forward to feedback from devs and fellow players alike.
Regards,
Finn.