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Last words

Started by pcw27, April 23, 2012, 07:13:21 AM

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pcw27

#30
Lets simplify this

You get last words under these two conditions:

1. You are being executed and the judge grants you last words. Its true that in the current system a judge could just ask you your last words then relay them before executing you, however I think an actual feature would better compliment the idea of a public execution. These aren't words you ask the judge to send out, these are words you say yourself before the angry mob before your bloody execution. This puts your last words out of the judges control, he can either gag you or let you speak. In a roleplay the player of the judge could make your last words whatever he wants. The last words go out as part of the execution announcement (what is the range of that, isn't it continent wide? I feel like I remember getting messages of executions in other realms)

2. You are seriously wounded. This one could definitely use this feature. As it stands once your wounded you can't have any communication what so ever. With this feature when you become seriously wounded you get the option to put down 140 characters in the event that you die.


Other then that you're out of luck. If you're killed in battle you don't get last words because you didn't know you were going to die. If you're killed in a duel you've already had ample time to message whoever you wanted to and roleplay out your last words as you see fit.

Eithad

You can not die from being seriously wounded. Also you can escape an execution as it happens. It seems like people want to be able to write something after the are absolutely sure the character is dead. I have no problems with people writing something just before they die but after takes away from the randomness and fun that is collective story writing.

I don't like the fact that people want to have something set in stone that can't be disputed. Dispute and intrigue are part of the fun of playing with other people. Ever play telephone, or chinese whispers or whatever the hell they call it, sure have your last words but I wouldn't count on them for anything, in which case they arent really worth anything.

Penchant

I may be wrong but public executions usually did have the person getting to say lasts words unless I am wrong.
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

egamma

Quote from: Penchant on April 27, 2012, 02:35:46 PM
I may be wrong but public executions usually did have the person getting to say lasts words unless I am wrong.

Usually the judge will RP with the prisoner and pass along the last words.

Anaris

Quote from: egamma on April 30, 2012, 09:33:48 PM
Usually On rare occasions, the judge will RP with the prisoner and pass along the last words.

Yes, that's absolutely true.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

pcw27

Quote from: Eithad on April 27, 2012, 12:50:10 PM
You can not die from being seriously wounded. Also you can escape an execution as it happens. It seems like people want to be able to write something after the are absolutely sure the character is dead. I have no problems with people writing something just before they die but after takes away from the randomness and fun that is collective story writing.

I don't like the fact that people want to have something set in stone that can't be disputed. Dispute and intrigue are part of the fun of playing with other people. Ever play telephone, or chinese whispers or whatever the hell they call it, sure have your last words but I wouldn't count on them for anything, in which case they arent really worth anything.

You can die from a serious wound if you're a hero, and if anyone deserves last words it's a hero.

If you can escape during an execution (which I've never heard of happening before), then they can simply have it be that your last words are only said if you don't escape.

That disputable nature of such details should be a matter of roleplay not mechanics. Realistically if a judge wants to let a condemned man talk they can't really control what he says (other then changing their mind and gagging him again). It's one thing to say that a man's words might be hard to hear over the din of the crowd, but to reprisent that simply have the report read " Sir such and such was publicly executed in the capital today. Rumors say his last words were 'FREEEDOOMMMMMMMMMM!!!!!". Then it's up to the players if they want to believe those were his last words or not.

Character death is a pretty rare event and I think people would like it if their character could say a few words before kicking the bucket and not have to rely on another player being nice enough to roleplay it for them.

Cren

At least a Hero deserves to say some last words. You can make it 30 character long if you are sooooo intrigued by "dead is dead" theorem.

In my opinion a chance of saying last words would make RPs more interesting. The chance relation might be like this:

(S*k)/D = C (range 0-1)

where, S= Size of the Hero's unit on death turn, D= Damage inflicted on the unit that turn, k= Constant, C= Chance of saying last word.

P.S- The formulae might be wrong though.
Just stay alive and kicking, raise your voice when its needed. Through reason you can show the mistakes of others, something violence can't do.

I don't break rules, I bend them- a lot.

Eithad

Quote from: pcw27 on May 01, 2012, 06:40:31 AM
You can die from a serious wound if you're a hero, and if anyone deserves last words it's a hero.


No they can not (unless mortality is enabled for all players or some major change was made without being announced). The only way a hero dies is to die instantly on the battlefield where other nobles would be seriously wounded.

Bael

Instead of last words, what about a "Last will and testament", or something that is written beforehand and kept, not said?

Charles

That was already suggested, and deemed an inadequate compromise by those who would like to see some sort of last words option.  Most who do not like having last words, did not think it an adequate compromise either.

pcw27

Quote from: Eithad on May 01, 2012, 11:39:05 AM
No they can not (unless mortality is enabled for all players or some major change was made without being announced). The only way a hero dies is to die instantly on the battlefield where other nobles would be seriously wounded.

My hero character has been seriously wounded several times so that can't be how it actually works.

Indirik

The "serious wound = death" was under the old wounding system. It is no longer true.

However, it remains true that heroes will either die *during* the battle, or they will recover. You cannot die from wounds that get worse during a turn change. If you survive the battle, you will not die. Period.
If at first you don't succeed, don't take up skydiving.

pcw27

Ok, in that case a random chance of giving last words when killed in battle might be nice.

Also, last words could go next to your character in the character graveyard.

Ketchum

Indirik serious wound me. Please... revenge... for... *dying breath*

A last word like this? ;)
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

Eithad

Hmm that might actually be kinda fun, let players type in whatever they want. Then add in a few .... here and there sprinkle in some choking on own blood and cut it off at a random place possibly even at the beginning and let see what the results are.

I am only against last words because people want to be able to post epic things that they know for certain will be kept there forever. If it gets randomised then I don't really care.