Author Topic: Amalur  (Read 2672 times)

Bedwyr

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Re: Amalur
« Topic Start: April 28, 2012, 08:21:43 AM »
http://www.youtube.com/watch?v=J4D9AJWmJAg&feature=relmfu

Looks a lot like Fable? Not too fond of that, seems so cartoonesque and a lot like any of a dozen MMO's. How's this better?

The combat is amazingly, awesomely, intuitively, wonderfully fun.  The only thing I would do to fix it is give some way to choose your targets at range, but most of the time, the game target picks just the way I want.

You can teleport through someone, damaging them as you go, hitting them with your shield of pain, toss them into the air with your burning and freezing discs of death, send said discs of death arcing through them as they fall slowly back to earth, throw a harpoon into them and jerk them back into your suddenly weapon-switched staff which then bats them flying through the air, and as their broken body bounces across the ground you can drop a meteor which turns the entire area around you into a blasted, molten hellscape from the sheer intensity of the flame.

And it is exactly as much fun as it sounds, and even easier to do than it was to write.

And that is only one of the possible class combinations that you can do!!!
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here!"