Author Topic: Human Nature  (Read 25468 times)

egamma

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Re: Human Nature
« Reply #15: March 21, 2011, 12:40:58 AM »
Seems reasonable enough given:
1. Your family actually is very wealthy, so it makes sense to RP that way
2. Your character is going to some length to look like the civilized, chivalric, dignified noble which "Default Medieval Atmosphere" would pay lip service to.

However, the devil is always in the details. So your character is a womanizer; okay. In what way does he fulfill that trait? Seduction itself differs culture-to-culture. So, for example, going to a gala and finding a woman to take home for the night after dancing with her is strikingly modern (we like to imagine Medieval balls, but in reality such things were likely extremely rare). Being a womanizer among noble women would also be relatively difficult.

But if you do it by picking up nuns off the side of the road (Medieval England had to establish special laws against the seduction, kidnapping, and/or rape of nuns), entirely plausible. Or maybe by creeping around the peasant festivals and waiting for a vulnerable young lass to have a bit too much to drink. Or, do the classically Medieval thing, and just rape her, and deal with the backlash later (backlash such as: unhappy peasants, bitter vendettas by claymore-wielding Scotsmen, angry illegitimate revenge-seeking heirs)

I'm not arguing characters have to be nice and good (though I dispute the idea that RPing a virtuous or conventional character is boring). I'm arguing that the manner of their behavior, good or bad, should manifest itself in relation to Medieval (or effectively RPed original) cultural standards.

This isn't just about characters' personal morality. I levy the same complaint against:
1. Democracies
2. Voting in general
3. Blanket religious freedom
4. Appeals to liberalism
5. Appeals to nationalism
6. Appeals to centralized authority
7. Outlandish dress
8. Modern ideas of justice
9. Modern ideas of spirituality and ethics (most common examples: IC atheism and utilitarianism)
10. Low regard for oaths and claims
11. Many, many others

You will note that my description of myself on this forum is "Stodgy Old Man in Training." There's a reason for that. I'm a grumpy, picky person.

Well, now that list belongs back in the other thread, and I more or less agree with all those points.

I agree less with the democracy point for gameplay reasons--democracies tend to be more fun, in my experience, and increase new player retention (although I don't have much evidence to back that up, and there are exceptions, such as the Barony of Makar).

But if you think democracies are evil or whatever, why not play a character who plots to destroy them? I'm not sure how much success you would have, but I think you could find others who want a particular democracy destroyed. Deal with them one by one, make it the life's work of your family. You could become known for such a thing.

Or, pick a different cause. For example, religion. Work to outlaw certain religions, or not belonging to certain religions. That would have to be enforced on a realm-by-realm basis, but hey, all you got is time, right? Put a character on each continent and purge it from one end to the other. I think I may have my chancellor and priest (same realm, two characters) start pushing to have certain religions outlawed.

As for oaths, I think there was a feature request on adding some features to them--I suggest you make your way to that thread and give it some life, as I thought there were some good ideas there.