Author Topic: Regarding Magic Characteristics  (Read 4886 times)

Galivan

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Regarding Magic Characteristics
« Topic Start: May 14, 2012, 04:48:41 AM »
There seems to be a lot of confusion among players, and even between the GMs, concerning legitimate spells and their composition. I believe the problem begins with the inflexibility of the system of spell genesis and magnifies with the rigidity of rulings.

It appears that the strict rules and rulings are to avoid allowing players to create "cheesy" spells which can accomplish grandiose effects with little relative effort on the part of PCs. This goal is understandable, for balance reasons as well as to maintain universal continuity. (One wouldn't want a Pun-Pun running lose in a persistent universe!)

I believe that there is another method to scale the cost of a spell along with its power without penalizing creativity. The way in which you can simultaneously reward creativity, while not allowing "cheesy" spells, is to divide each current characteristic into two parts and add a fifth. The current system requires a "Base" and an "Intent". I, however, propose that a spell be created from five characteristics: "Primary Base", "Secondary Base", "Means of Intent", "Result of Intent", and "Disposition". This five characteristic method of generation allows magic to be more malleable.

Perhaps the math could be finagled in a way that having the same primary and secondary base or the same means and result of intent would decrease the power level of a spell?