Author Topic: Luria  (Read 358827 times)

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Re: Luria
« Reply #15: May 24, 2012, 05:09:34 PM »
Luria thinks of the Zuma?

Luria thinks?
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Re: Luria
« Reply #16: May 24, 2012, 05:25:50 PM »
No, just cuts.
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Dante Silverfire

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Re: Luria
« Reply #17: May 29, 2012, 04:51:24 AM »
Which reminds me... SOLARIA: NOW HIRING.

How broad are applications accepted?

Or are only non-scheming, non-assassinating, and non-traitorous allowed? (Hey, I do have the best cookies though)

In other news, Pian en Luries is officially the worst realm on Dwilight in terms of food consumption/production ratio.
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JPierreD

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Re: Luria
« Reply #18: May 29, 2012, 08:22:05 AM »
In other news, Pian en Luries is officially the worst realm on Dwilight in terms of food consumption/production ratio.

Well, does that come out as a surprise? It's a one-region-realm, which is naturally a city. It could only be worse if it was a larger city, like Giask or Darfix...
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Re: Luria
« Reply #19: May 29, 2012, 03:51:54 PM »
Why would you keep them alive? Just annex the city.
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Solari

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Re: Luria
« Reply #20: May 29, 2012, 03:53:55 PM »
Why would you keep them alive? Just annex the city.

Because then they would not be the hub of the Empire.  That's the whole idea behind keeping them not just alive, but giving them a prime role.  It's the ceremonial and bureaucratic capital.

Anaris

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Re: Luria
« Reply #21: May 29, 2012, 03:55:46 PM »
It also makes them a constant living reminder of what happens if you screw with the rest of Luria.
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Re: Luria
« Reply #22: May 29, 2012, 04:55:36 PM »
Someone point me to this juicy history.
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Geronus

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Re: Luria
« Reply #23: May 29, 2012, 05:24:51 PM »
Because then they would not be the hub of the Empire.  That's the whole idea behind keeping them not just alive, but giving them a prime role.  It's the ceremonial and bureaucratic capital.

Well now that's a fascinating idea. Like the Senate faction in Rome: Total War.

Vellos

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Re: Luria
« Reply #24: May 29, 2012, 05:32:49 PM »
Because then they would not be the hub of the Empire.  That's the whole idea behind keeping them not just alive, but giving them a prime role.  It's the ceremonial and bureaucratic capital.

Which kind of makes me want to play in Luria, lol.
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Solari

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Re: Luria
« Reply #25: May 29, 2012, 05:40:33 PM »
Someone point me to this juicy history.

We desperately need a write-up of what transpired before and during the (latest) war and Lorgan should chime in with the Imperial blueprint, since it's mostly his good work.
« Last Edit: May 29, 2012, 05:45:44 PM by Solari »

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Re: Luria
« Reply #26: May 29, 2012, 05:44:43 PM »
* Foundation nominates Solari. :P
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Re: Luria
« Reply #27: May 29, 2012, 05:59:15 PM »
We desperately need a write-up of what transpired before and during the (latest) war and Lorgan should chime in with the Imperial blueprint, since it's mostly his good work.

Seconded. Too many interesting happenings to go unwritten and unread.


Because then they would not be the hub of the Empire.  That's the whole idea behind keeping them not just alive, but giving them a prime role.  It's the ceremonial and bureaucratic capital.


And to have a group of neutral nobles to uphold and adjudicate the rules and transgressions of those rules of the Confederacy/Empire.

It also makes them a constant living reminder of what happens if you screw with the rest of Luria.

And yes also this.
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Re: Luria
« Reply #28: May 29, 2012, 06:04:15 PM »
We desperately need a write-up of what transpired before and during the (latest) war and Lorgan should chime in with the Imperial blueprint, since it's mostly his good work.

He needs to do it somewhere people can applaud his work.  Otherwise he'll get no motivation and even whipping doesn't work (verified).
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Lorgan

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Re: Luria
« Reply #29: May 29, 2012, 08:03:52 PM »
We desperately need a write-up of what transpired before and during the (latest) war and Lorgan should chime in with the Imperial blueprint, since it's mostly his good work.

Why thank you but I'd just say that it's a good compromise (yes once in a blue moon we Lurians are actually capable of that) between the representatives of LV (Madigan) Solaria (surprise: Solari) and LN (myself). This is how it works:

1. You have the Emperor. The Emperor is a ceremonial position that goes to the most physically strong Lurian, i.e. the one who defeats the old Emperor in a duel till surrender (this can escalate into a duel to the death in some cases). There are some requirements for being allowed to challenge the Emperor though, like support of a Lurian Ruler or Duke. In spite of his ceremonial position, the Emperor does hold one vote in the Lurian Council.
He may reside in the Imperial Palace reserved for him in Askileon.

2. The Imperial Chancellor. Where the Emperor is the summit of physical prowess the Chancellor is the peak for those who thrive on politics. He is the head of the Lurian Council and is elected by the Lurian Rulers. If they can't reach a compromise after a while, it goes to the Dukes and Lords of the Lurian realms. He has a vote in the Council that counts double in case of a tie.

3. The Lurian Council. Each Ruler of a Lurian realm has a seat in the Lurian Council, joined with one other dignitary from his realm. Aside from those there's the Chancellor and the Emperor as full members and then there's each government member from those realms who are spectators.
Most power of course resides with this Council so it is a pretty decentralized Empire or confederacy if you like but I doubt it'd survive a day if it was a centralized state. Though whoever knows how it will evolve... :)
It is built with the intent of stable cooperation but I can see some opportunities for armed conflict in it myself... which is how it should be.

It is currently being ratified and I sure hope that it'll be implemented soon. As far as I know it's a first in BM so it's pretty exciting to see how it'll turn out. :)