Author Topic: Colony Land Reform  (Read 26117 times)

Psyche

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Re: Colony Land Reform
« Reply #45: July 15, 2012, 11:07:56 PM »
Any news? I'm excited for whenever this goes into effect.

Ehndras

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Re: Colony Land Reform
« Reply #46: July 16, 2012, 01:18:22 AM »
I must ask, what program is used to make that map? I run a number of RPs and forum-based games on a roleplay website for writers and that map looks positively beautiful yet simple, much better than the crap I usually see. Is that hand-made, a privately-owned program (self-made, unreleased, etc), or a program you acquired or bought for use?
Old (Deleted) Aurea family= Alura (Ruler/Marshal-Terran); Alekhthaeos (Arcaea); Ehndras (Riombara); Vvaros (Arcaea); Magnus (Xerarch-Xavax); Alekhsandr (Marshal/Hero-Fissoa); Decimus (Warrior-Sandalak); Khets'aeïn(Assassin-Riombara)

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Psyche

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Re: Colony Land Reform
« Reply #47: July 16, 2012, 02:15:37 AM »
If I'm recalling correctly, it's the map make for the game Age of Wonders.  I think the borders and other layers are done separately, but graphics are AOW.

Ehndras

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Re: Colony Land Reform
« Reply #48: July 16, 2012, 04:20:53 AM »
THAT's why I recognized it! Yeesh, I haven't played that in years o_O
Old (Deleted) Aurea family= Alura (Ruler/Marshal-Terran); Alekhthaeos (Arcaea); Ehndras (Riombara); Vvaros (Arcaea); Magnus (Xerarch-Xavax); Alekhsandr (Marshal/Hero-Fissoa); Decimus (Warrior-Sandalak); Khets'aeïn(Assassin-Riombara)

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Tom

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Re: Colony Land Reform
« Reply #49: August 22, 2012, 08:17:07 AM »
The new regions are now visible in the region list and dynamic map, but they are not yet active. A few more steps need to be taken before they are.


Tom

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Re: Colony Land Reform
« Reply #50: August 22, 2012, 08:17:37 PM »
It is done. Welcome to the new Colonies. :-)

Vellos

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Re: Colony Land Reform
« Reply #51: August 22, 2012, 10:33:50 PM »
Maps on the Wiki need updating.
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Valast

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Re: Colony Land Reform
« Reply #52: August 23, 2012, 01:05:56 AM »
Woohoo!  I like nude colonies!

Tom

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Re: Colony Land Reform
« Reply #53: August 23, 2012, 08:15:41 AM »
Maps on the Wiki need updating.

It's a wiki - so feel free to do it. ;-)

Ketchum

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Re: Colony Land Reform
« Reply #54: August 24, 2012, 09:25:44 AM »
It is done. Welcome to the new Colonies. :-)
+1 :)

Tom, will we need to do a new TakeOver or the new vacant region lordship referendum is starting automatically by the game? This if the region already under a particular realm~~
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
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Tom

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Re: Colony Land Reform
« Reply #55: August 24, 2012, 10:08:20 AM »
+1 :)

Tom, will we need to do a new TakeOver or the new vacant region lordship referendum is starting automatically by the game? This if the region already under a particular realm~~

All newly added regions were inserted as rogue regions. Some are entirely inside existing realms, but I didn't want anyone to cry foul.