Author Topic: Militia, Magic, and Monkey Business  (Read 6380 times)

Anaris

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Militia, Magic, and Monkey Business
« Topic Start: March 22, 2011, 05:56:06 PM »
Three major new changes were committed so far today, which will go live with revision 5339.

The first is notifications of militia attrition.  Militia units have always lost a few men every few days, and small militia units auto-disbanded.  However, until now, there has been no notification of this.  Now, Lords will be notified each day of the militia losses that day—both from attrition, and from undetected murder by infiltrators.

The second is the implementation of three previously unimplemented scroll types, Magic Steeds, Magic Weapons, and Magic Armour.

The third is the implementation of a feature that has been sitting with a little "TODO" tag on it for years now: the ability to buy a region, but have the fraud delayed till sunrise.  This will make it indistinguishable from a normal region revolt. Of course, it also gives the guards more time to cotton on to the scheme, and an extra chance to catch the fraudster.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan