Author Topic: Industry buildings for Knights and lords.  (Read 7250 times)

Bronnen

  • Noble Lord
  • ***
  • Posts: 274
    • View Profile
Industry buildings for Knights and lords.
« Topic Start: May 26, 2012, 03:10:22 AM »
Summary: My idea is to allow lords and Knights, with their own gold, to create buildings that are not under the entire region command. Instead of the General "Invest in production" option that exists now.

Details: For example, a knight in a mountainous region could create an industry based on that, say a miner's guild, or a jeweller, or an armourer, without the consent of the lord and it would directly add to the economy of that region as well as give bonuses depending on what you've built.

EX: Say a knight builds an armour smith for 500 gold and creates one that focuses on the quality of the equipment rather than the quantity, it would give that knight extra income as the barracks in the regions purchase them, and it would also give whichever barracks buys that armour a higher armour rating.

Another example:

A lord builds an ale maker, it would help keep the population of that region higher, as well as give a slight income boost due to the peasants and knights buying ale and drinking it.

In that same thought, there could be specializations and trade with these buildings. Say you have an ale that has an incredible reputation for quality, two regions could agree on trade, and then the second region purchasing that ale would get the benefit of the industry.

There could be other buildings as well, like a mason's guild that would cut down on the cost of walls and buildings, or increase the defence of a region. There could be a paper-mill that would increase the loyalty/literacy of a region, schools, universities, all of these things that actual medieval towns had.

I know this might be incredibly difficult to put in, but I think Battlemaster has evolved to the point where things like this are needed.

Benefits: Increased motivation for roleplaying and trading. Increased motivation for investing into regions. Would give Casus Belli for other realms to steal specific regions. Would allow for realms with a large income but little else to invest their money into other things. Perhaps have some sort of Prestige or positive lord affects from buying art and luxuries from other realms. Would help expand the trading system that we have no.

Possible Exploits: None that I can think of right now.

Anaris

  • Administrator
  • Exalted Emperor
  • *
  • Posts: 8525
    • View Profile
Re: Industry buildings for Knights and lords.
« Reply #1: May 26, 2012, 03:17:02 AM »
Some of this is exactly what we have planned for the second major phase of the New Estate System. We don't have all the details worked out yet, but we definitely have plans to allow anyone with an estate to populate it with buildings that do interesting and useful things. The ones you suggest, overall, sound like reasonably good ideas (though obviously I can't say whether any given one of them will show up in the final product).
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Bronnen

  • Noble Lord
  • ***
  • Posts: 274
    • View Profile
Re: Industry buildings for Knights and lords.
« Reply #2: May 26, 2012, 05:07:10 AM »
I'm really happy to hear that!

For so long I've been having RP's of a mason's guild, or a lord brewing ale, and I always thought, that would be so cool if there were game mechanics in place for these RP's.

I'm just imagining a war with a realm that has the best weaponsmith in the continent, simply because they want to control the weapons he makes. I think it would make wars and roleplays a lot more in depth.

Velax

  • Honourable King
  • *****
  • Posts: 2071
  • House de Vere
    • View Profile
Re: Industry buildings for Knights and lords.
« Reply #3: May 31, 2012, 05:41:58 PM »
Perhaps it's already being planned, but in addition to constructing buildings on estates, perhaps this planned system could also allow specialists individuals to be hired for estates as well. These individuals would be more highly skilled, perhaps even renown, in their area of expertise than the generic NPCs that populate our estates. So where building a smith might increase the armour and weapons of troops, hiring a swordmaster might increase training. Or hiring a specialised tax collector could increase the efficiency (of tax collection) for your estate.

Tom

  • BM Dev Team
  • Exalted Emperor
  • *
  • Posts: 8228
    • View Profile
    • BattleMaster
Re: Industry buildings for Knights and lords.
« Reply #4: May 31, 2012, 09:05:45 PM »
Someone needs to gather up all the ideas posted here and merge them into a full-blown feature request, or update the original one here. The deep ends of discussions don't really get read that much by me.

Shizzle

  • Mighty Duke
  • ****
  • Posts: 1537
  • Skyndarbau, Yusklin, Yarvik, Werend and Kayne
    • View Profile
Re: Industry buildings for Knights and lords.
« Reply #5: May 31, 2012, 11:36:15 PM »
What I dislike though is that a knight would be able to construct a business without the consent of his Lord?

Anaris

  • Administrator
  • Exalted Emperor
  • *
  • Posts: 8525
    • View Profile
Re: Industry buildings for Knights and lords.
« Reply #6: May 31, 2012, 11:47:47 PM »
What I dislike though is that a knight would be able to construct a business without the consent of his Lord?

The Lord gave him the estate to manage. That's all the consent he needs. If the Lord doesn't like what the knight does, he can take it away again.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

mykavykos

  • Knight
  • **
  • Posts: 40
    • View Profile
Re: Industry buildings for Knights and lords.
« Reply #7: June 01, 2012, 01:31:07 AM »
This is something like what I was talking in my feature request about Family Specialization.

I thin that this will generate many possibilities for roleplay and to have a role in the realm without being a lord, realms as monarchies you may pass YEARS of real life doing nothing rather than follow orders, simply because people take a long time to die.

Draco Tanos

  • Mighty Duke
  • ****
  • Posts: 1128
    • View Profile
    • Nova Roma
Re: Industry buildings for Knights and lords.
« Reply #8: June 01, 2012, 05:15:45 AM »
Would love to see some sort of chapel that knights could construct that exists somewhere between a shrine and a level 1 temple. 

Can't imagine religious characters wouldn't have something similar to that on their lands anyway.

Velax

  • Honourable King
  • *****
  • Posts: 2071
  • House de Vere
    • View Profile
Re: Industry buildings for Knights and lords.
« Reply #9: June 01, 2012, 09:51:57 AM »
Someone needs to gather up all the ideas posted here and merge them into a full-blown feature request, or update the original one here. The deep ends of discussions don't really get read that much by me.

But I thought some of this was already planned anyway? No point making a feature request with stuff that's already being planned.

Crescent

  • Freeman
  • *
  • Posts: 13
    • View Profile
Re: Industry buildings for Knights and lords.
« Reply #10: June 01, 2012, 04:03:57 PM »
The Lord can shut the business down, with the knight being able to protest I guess. More work for the Judge~

I'll be building a whorehouse, no one do that!

Shizzle

  • Mighty Duke
  • ****
  • Posts: 1537
  • Skyndarbau, Yusklin, Yarvik, Werend and Kayne
    • View Profile
Re: Industry buildings for Knights and lords.
« Reply #11: June 01, 2012, 06:36:04 PM »
The Lord gave him the estate to manage. That's all the consent he needs. If the Lord doesn't like what the knight does, he can take it away again.

That makes sense :) Also, I suppose the Lord would receive his share in the form of taxes as well?

Even if these businesses wouldn't have any game mechanical uses (at the beginning?), I'd be willing to invest a few hundred gold just to leave my mark on the region for RP's sake

Indirik

  • Exalted Emperor
  • ******
  • Posts: 10849
  • No pressure, no diamonds.
    • View Profile
Re: Industry buildings for Knights and lords.
« Reply #12: June 01, 2012, 06:37:12 PM »
If it increased the region's gold production, both would get their share. The Lord, after all, takes a percentage of the knight's incomes.
If at first you don't succeed, don't take up skydiving.

Poliorketes

  • Noble Lord
  • ***
  • Posts: 276
    • View Profile
Re: Industry buildings for Knights and lords.
« Reply #13: June 09, 2012, 01:20:50 AM »
It's an interesting idea... but it would be 'fixed' to the state or to the noble family?

mmm... If it was to the family, maybe it could be good. A family could be famous for their excellent armour craftsmanship, etc. It could add to the family fame?   

Some realms could want to 'attract' a family for their skilled craftsmen?

Oh Dear! A new class: The bourgeois!  ;D

Zakilevo

  • Guest
Re: Industry buildings for Knights and lords.
« Reply #14: June 09, 2012, 01:22:44 AM »
Doubt it. All the infrastructures you will build will stay with the region you are building in.

I think once the dev team manages to add this, we will see many people sticking around with their estates.