Author Topic: New Estate Buildings Ideas  (Read 17974 times)

Charles

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New Estate Buildings Ideas
« Topic Start: June 22, 2012, 06:39:29 AM »
Title: New Estate Buildings Ideas

Summary: Tom requested a list of ideas.  Here are the ones I found or came up with.

Details:
Shrine - (Some religious benefit or purely RP)
Weapon smith - Improve the weapons of RCs
Armour smith - Improve the armour of RCs
Ale Maker/Brewer/Winery - Improve moral, increase population
Mason's guild - decrease damage rate on fortifications
Paper mill - Increase loyalty/literacy of a region, schools, universities.
Mine - increase ore production (gold/iron/etc)
Lumber mill - increase production of lumber
Grain Mill - (not sure, something to do with food)
Road Crew - increases road repair.
Hostel/inn - Room for rent for advies.
Bar/Tavern/whorehouse - Increase entertainment value for troops

Benefits: Some of the buildings would also bring an increase in income to the estate.  The new construction could cause an increase in imigrants to the region (caused by the increase labour demands.

Possible Exploits: I think technically each of the buildings is an exploit.

These are all the ones I found.  Please add if I missed or if there are other ideas.  Remove those that don't work.