Author Topic: REJECTED: Blacksmith Paraphernalia  (Read 9581 times)

House Talratheon

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REJECTED: Blacksmith Paraphernalia
« Topic Start: June 23, 2012, 12:43:50 PM »
Title:  Blacksmith Paraphernalia

Summary: Paraphernalia nobles whom have units may recruit for the purpose of minimally repairing his unit's armor and weapons in the field and during travel, however not as extensively as if a noble were to visit a city to get it all repaired.

Details: Simply recruit blacksmith paraphernalia with your unit, and their sole purpose as they are paid is to mend and repair weapons and armor in the field to give units the ability to stay in the field longer considering the noble in question has the gold to pay him. However unlike healer units and scouts the black smith would demand a higher sum of gold considering how much repairing he's done that week, however he will not able to repair all your damage merely the minimal amount due to his own lack of supplies.

Benefits: Keeps fighting units in the field longer without the requirements of visiting cities just to meet repairs, works in conjunction as an additional gold sink for nobles able and or  willing to afford the services of a blacksmith. Would give more diversity to war, where as nobles requesting gold to afford services of blacksmiths to travel with their units.

Possible Exploits: None come to mind.
« Last Edit: August 07, 2012, 03:06:03 AM by egamma »