Author Topic: REJECTED: Adventurer's as possible Infiltrators  (Read 1964 times)

House Talratheon

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Title: Adventurer's as possible Infiltrators

Summary: Adventurers have the ability to hunt monsters and undead, and while that serves a purpose and it's all fun what if an adventurer decides he's rather hunt something different that he'd rather hunt a nobleman for sport or for bounty.


Details: Adventurers apart from having the ability to fight monsters/undead could aid a realm or work in tandem with a noble for the nobleman's benefit or be a rogue sell sword to the highest payer. Adventurers would have the ability to attack nobles for only 10-20% of the bounty on the bounty board (who would wanted to pay hundred of gold to a commoner anyhow?) Maybe even be able to attack a nobleman and if successfully in killing him take his artifacts. However if one were to get caught, he'd definitely face the block of the headsman, filthy commoner.

Benefits: Gives more options to Adventurers than to usual grind of monsters, rest, monsters, rest, monster - injured - rest. Allows adventurers to change the entire course of a war, based on offers of gold and personal fame one could become the murderous example of robin hood running from realm which want him dead only to return once in a blue moon to fulfill a contract.

Also could do illegal activities such as burning farm stores and trying to get away, blocking roads etc.. or finally get back at the noble who have soldiers gang up on you while he kicked you in the dirt from his high horse that pompous bastard.

Works as the gold sink where adventurers carry out bounties and only collected 10-20% leaving the rest to poof into the matrix of battle master

Would allow nobles to pay more attention to adventurers and know which ones to trust in their regions and question why others have come.

Possible Exploits: Where to start..
  • One could potentially befriend or use OOC methods to work with other adventurers for the sole purpose of destabilizing a realm through mass assassination attempts of course also risk more than half being unsuccessful and dying via execution.
  • Could destabilize an RP environment if an adventurer were to gain significant skill and be very good at assassinations allowing them to disrespect a noble, still risking getting arrested or ganged up on.
  • Many adventurers could organize together within a guild or secret society similar to Elder Scrolls the Brotherhood of Darkness creating a subsection of adventurers to fight and kill wanted nobles (honesty kinda of a good thing too.)
  • OOC: Grudges could be carried out and abused through constant creation of an adventurer though he being executed to harass a single player.
  • Clan Abuse: enough said, possibilities there are endless.
  • A group of adventurer could stop a moving army by simply taking out some of it's nobles.

(However all exploits risk the adventurer getting caught, or randomly arrested and beaten up.)
« Last Edit: August 07, 2012, 03:06:41 AM by egamma »

Velax

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Re: Adventurers as possible Infiltrators
« Reply #1: June 23, 2012, 01:34:47 PM »
I believe this has between rejected before for several reasons, one of which is that an Adventurer could assassinate someone and then be two regions away several seconds later.

Draco Tanos

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Re: Adventurer's as possible Infiltrators
« Reply #2: June 23, 2012, 01:48:53 PM »
Only possible way to correct that would be classes/subclasses for Advies much like nobles have already.

House Talratheon

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Re: Adventurers as possible Infiltrators
« Reply #3: June 23, 2012, 02:22:42 PM »
I believe this has between rejected before for several reasons, one of which is that an Adventurer could assassinate someone and then be two regions away several seconds later.

There are several ways to counter this,

  • Force the act of assassination or assault to take up to 12 hours it would drain an adventurer of his hours for planning and execution of the act and leaving him only 4 hours to escape if he could. Or all your hours.
  • Unable to travel as you are currently in hiding in hopes guards do not find you
  • The concept of being caught could even mean death, such as. Thought you sneaked into the Lord's estate easily you were caught by a nearby guard who quickly subdued you and arrested you finding a poisoned dagger in your cloak." Either way if you're caught and a commoners it would be a sure thing you'd be executed.

Indirik

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Re: Adventurer's as possible Infiltrators
« Reply #4: June 23, 2012, 02:51:16 PM »
Adventurers as infiltrators has been flat out rejected. See the other threads on this topic for reasons.
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