Author Topic: REJECTED: Royal Granary and Royal Treasury  (Read 23096 times)

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REJECTED: Royal Granary and Royal Treasury
« Topic Start: July 24, 2012, 02:25:04 AM »
Summary: Royal Granary and Royal Treasury. The concept is to give the realm a way of storing food as well as storing gold. Giving bankers some power as well as some interesting ways to store food and gold.

Royal Granary: The idea for the “Royal Granary” is to bring back some authority for the Banker and an actual way to assist the realm they are in. This granary stores food for the realm. It is collected from various regions. The Granary will allow the Banker to collect a certain percentage from regions and store inside the treasury, which will be located in the Capital. The Banker will only be able to access the granary and provide food assistance from it. The money collected from the bankers transactions come and go from my next point the Royal Treasury.

Royal Treasury: Vault located in the capital where money can be stored. Access for Ruler mainly, who then can determine how much access Dukes have on withdrawing, Banker granted access to set up to 10 buy/sell orders. Depositing access is allowed by lords of the realm. Ruler and Banker get reports about how much is in the vault monthly beside when visiting it. Vault must be 50% filled or the realm takes a hit in morale and loyalty.

Details

Royal Granary:
  • Rot % Higher, perhaps between 5-10%
  • Banker sets rate of collection for each region, 1-3%. Comes every tax day from current food stored
  • Granary – Size 1500. 1 allowed built in capital city, by Ruler. Cost: 500-1000
  • Banker can set buy/sell orders that come from granary and treasury
  • Transactions go to the Royal treasury
Royal Treasury:
    Ruler, Banker and Dukes have access[/li]
  • All Lords can deposit funds.
  • Must maintain 50% balance in vault else realms loyalty and morale are damaged until it’s attained.
  • Vault sizes – 1000, 2500, 5000, etc. Cost for building half that of what size is trying to be attained.
Both:
Allowed to have guards like religions and guilds do.

Benefits:
Banker has some authority and a interesting way to manage food and to protect the realm from starvation. Realm has a place to store funds and ways to take them out.
Enemy realms have more reason to hit capitals and can really do damage, militia becomes more important.
Infiltrators get a new target!

Possible Exploits: I'm sure there are some we can think of now or can be discussed.


Note*
Currently Bankers have the "responsibility to feed the nation, but not the authority to do so." -swholmes@gmail.com. Bankers need more to do and need to have actual ways of feeding the realm and managing food besides having to convert to the trader class. What’s the point of having a banker if he has no authority and can't do much?
« Last Edit: August 07, 2012, 03:03:54 AM by egamma »
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