That would make a lot of sense.
However, I am not really complaining on a justification basis. I understand why it would work that way. My argument is that it makes for poor gameplay.
Agreed, if, as sole ambassador of one of the realms I play in (or perhaps even both, though I doubt it for Enweil (which would be negated anyways by the amount of people the realm must have dealings with), this looks like it will become a full-time job. Clicking to lower friction of said treaties.
Who the hell thought this would actually be fun? I've got enough with region maintenance and religion maintenance, I need to have treaty maintenance added on top of it all?
Also, some realms may want to get out of a treaty without breaking it. They will have the option to increase friction. It's only fair that the other side have the option to decrease it.
Sucks to be them! Treaties, if they lack a clause stating when they end, are permanent in nature. They can't just be dropped as null for being old. You either respect them, renegotiate them, or break them. There's no other way. It is in no way fair that a faction can weasel their way out of a treaty by using friction. If they want out, then have them break it.
If you don't like it, then don't be a diplomat. There's nothing saying that every class has to be interesting for every player, only that every player gets to be whatever class they desire. If sitting in the capital maintaining treaties every turn and sending messages, drafting treaties, etc, does not appeal to your particular playstyle, then play a different class that does.
We don't have enough diplomats to deal with friction as it is, imo. What is the system gonna look like if people switch out because of how lame the mechanic is?
I think the idea is that treaties can be overcome, gradually, through red tape.
RL example: Free trade agreement is signed. Yay, we can trade freely! Of course, the Consumer Protection Agency wants the childrens toys inspected for lead. And of course, the company doing the importing should pay for the inspection, right? And then we need to scan the containers for nuclear weapons, so let's tack on a $50 "security charge" to every container, to pay for the guy to run the scanning equipment. Pretty soon, the 'free' trade agreement is costing companies in the other country more than they would have paid under the tariff system that was in place previously. Treaty is, for all practical purposes, destroyed
Treaties can degrade, but they don't just stop existing. It's not because the free trade isn't really free that all these laws about it stop having effect.
When you think of ambassadors historically, you'd think of someone who is constantly discussing political matters with equals, right? Maybe a seperate system should be made for ambassadors where they actively have to discuss and agree upon matters to maintain the treaties and relations or something, to create a bigger difference between courtiers and ambassadors.
Too few ambassadors to have anything rely upon them. Many realms don't have any, many realms' sole ambassador is their ruler.
Honestly, devs, what are you thinking? We've been making treaties since god knows how long? Since the game started, I assume? We saved them on our hard drives, we saved them on the wiki. If the game treaties are such a royal pain in the arse, why the hell would we switch over to them? Why would we stop making wiki treaties? We'll have the few treaties we need to have actually in-game mechanics impacts, and for the rest, we'll stay the hell away from that system.
This is a shame. I honestly though that the new treaty system would simply better formalize what was already being done while allowing extra complexity. But you are turning diplomacy into such a dreadful chore. Actually getting a treaty signed is so painful, I really disliked the deed every time I did it, there was nothing exciting about it, just a great many days lost to traveling. But hey, what are a few days in a lifetime? Treaty permenancy is the *only* thing that can compensate for the hassle that signing treaties is. Friction only makes a bad thing worse.