Author Topic: Crusader Kings 2 multiplayer game  (Read 20136 times)

Alpha

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Crusader Kings 2 multiplayer game
« Topic Start: September 20, 2012, 02:10:43 AM »
Would anyone be interested in playing a Crusader Kings 2 multiplayer game?

Dante Silverfire

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Re: Crusader Kings 2 multiplayer game
« Reply #1: September 20, 2012, 03:16:39 AM »
How would that even work?
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Alpha

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Re: Crusader Kings 2 multiplayer game
« Reply #2: September 20, 2012, 03:22:30 AM »
How would that even work?

One person hosts the game, and others can join by IP address. Players join a lobby to select starting positions. Host controls game speed. Anyone can pause.

I've only played a few games this way, and it isn't fast. We manged to get rather far over the course of weekend.

Barek (jerm)

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Re: Crusader Kings 2 multiplayer game
« Reply #3: September 20, 2012, 04:20:02 AM »
I would loooooooooooooove to do this, but two kids in the house would make it difficult at best.
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Norrel

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Re: Crusader Kings 2 multiplayer game
« Reply #4: September 20, 2012, 05:27:15 AM »
Considering how you need everyone online for this to work, games will go slow even with 2 or 3 people, and will get exponentially slower the more guys there are. Running separate games based on timezones would prolly be the best idea.

Myself and Arundel used to play a lot of games together and we'd prolly be willing to play with some other people.
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Perth

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Re: Crusader Kings 2 multiplayer game
« Reply #5: September 20, 2012, 06:50:45 AM »
I assume you all play in a very close starting proximity to one another? Otherwise... it would basically just be like playing by yourself except for the vague realization that X character across the map is human.
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Norrel

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Re: Crusader Kings 2 multiplayer game
« Reply #6: September 20, 2012, 07:13:48 AM »
Yeah.
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Telrunya

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Re: Crusader Kings 2 multiplayer game
« Reply #7: September 20, 2012, 11:49:16 AM »
Definitely want to give this a try very badly. You guys play with any rules?

Alpha

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Re: Crusader Kings 2 multiplayer game
« Reply #8: September 20, 2012, 01:55:55 PM »
Definitely want to give this a try very badly. You guys play with any rules?

Starting characters had to be Dukes or below. Also, we didn't really set it in stone, but we agreed not to overuse assassination on players.

I assume you all play in a very close starting proximity to one another? Otherwise... it would basically just be like playing by yourself except for the vague realization that X character across the map is human.

We were basically playing by ourselves for a while. The starts that I remember from last game were Aquitaine, Brittany, Sicily, Scottish duchy, English duchy, Hungarian duchy, Byzantine duchy.  and there was someone else in the east.

Considering how you need everyone online for this to work, games will go slow even with 2 or 3 people, and will get exponentially slower the more guys there are. Running separate games based on timezones would prolly be the best idea.

Myself and Arundel used to play a lot of games together and we'd prolly be willing to play with some other people.

I think there were 12 players on the first day, and then about 8 afterward. It took a while because we couldn't get the game speed above 2x.

We had a diverse group of timezones. 
« Last Edit: May 22, 2016, 04:14:23 PM by Alpha »

Norrel

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Re: Crusader Kings 2 multiplayer game
« Reply #9: September 20, 2012, 08:01:20 PM »
I think there were 12 players on the first day, and then about 8 afterward. It took a while because we couldn't get the game speed above 2x.

If you're willing to abandon players it should work decently well.
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Solari

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Re: Crusader Kings 2 multiplayer game
« Reply #10: February 18, 2013, 07:42:51 PM »
So I JUST discovered this game. Holy !@#$. This is amazing. It also seems like it could take a REALLY LONG TIME. Either way, I've got a new hotness.

Dante Silverfire

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Re: Crusader Kings 2 multiplayer game
« Reply #11: February 18, 2013, 07:49:58 PM »
So I JUST discovered this game. Holy !@#$. This is amazing. It also seems like it could take a REALLY LONG TIME. Either way, I've got a new hotness.

It can take a very long time. But, you don't have to play games all the way through. It also has no "win" condition, so you can set goals for yourself then start a new game after completing your goals.

Also, if you have any experience with gfx files/modding see my other thread. I need help to make it work.
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Perth

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Re: Crusader Kings 2 multiplayer game
« Reply #12: February 19, 2013, 04:50:32 AM »
I would love to try this sometime, if I could block out a period of time to play on a weekend or something.
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Arundel

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Re: Crusader Kings 2 multiplayer game
« Reply #13: February 20, 2013, 06:56:10 AM »
I can play whenever.
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Alpha

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Re: Crusader Kings 2 multiplayer game
« Reply #14: February 20, 2013, 05:31:05 PM »
I'd certainly dedicate a weekend to it if there is enough interest.