Author Topic: Sea travel  (Read 17872 times)

Glaumring the Fox

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Sea travel
« Topic Start: October 02, 2012, 05:56:53 PM »
Sea travel will change everything!
We live lives in beautiful lies...

Tom

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Re: Sea travel
« Reply #1: October 02, 2012, 06:10:13 PM »
Not really, but it is a big change.

Charles

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Re: Sea travel
« Reply #2: October 02, 2012, 07:33:51 PM »
It will change the vulnerability of many areas.  Small islands will become harder to hit and larger islands with few old sea routes will lose their choke points.

Anaris

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Re: Sea travel
« Reply #3: October 02, 2012, 07:38:36 PM »
...and larger islands with few old sea routes will lose their choke points.

Like, say...Sirion.

Bwahahahahahaaaa!
Timothy Collett

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Vellos

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Re: Sea travel
« Reply #4: October 02, 2012, 07:42:15 PM »
Indeed, D'Hara will be far more vulnerable: practically indefensible, IMHO.

If townslands cannot have shipyards, then Aurvandil will be able to pwn Terran even more than they already do.
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Bedwyr

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Re: Sea travel
« Reply #5: October 02, 2012, 07:45:28 PM »
Not to mention the diplomatic implications.  This will make it much harder to passively prevent a war ("You can't travel through our lands, but we want to stay at peace with both side!"), which is only to the good.
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here!"

Tom

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Re: Sea travel
« Reply #6: October 02, 2012, 08:03:49 PM »
Indeed, D'Hara will be far more vulnerable: practically indefensible, IMHO.

If townslands cannot have shipyards, then Aurvandil will be able to pwn Terran even more than they already do.

Others have voiced the exact opposite fear.

Townslands can have both harbors and shipyards.

Glaumring the Fox

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Re: Sea travel
« Reply #7: October 02, 2012, 08:08:35 PM »
Asylon is all coast.  ;D  :'(
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Bjarnson

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Re: Sea travel
« Reply #8: October 02, 2012, 08:35:57 PM »
I might be wrong, but Asylon southern coastal regions lack a sea zone?
King Grimrog Bjarnson of Asylon.

Peri

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Re: Sea travel
« Reply #9: October 02, 2012, 08:48:39 PM »
Like, say...Sirion.

Bwahahahahahaaaa!

Now I understand what you did! You manipulator!

Tom

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Re: Sea travel
« Reply #10: October 02, 2012, 09:36:30 PM »
I might be wrong, but Asylon southern coastal regions lack a sea zone?

name names, then we can look.

Glaumring the Fox

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Re: Sea travel
« Reply #11: October 02, 2012, 09:49:38 PM »
Does our little bay have sea zone? Call it ' Bay of Dreams' yeah thats awesome.
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Glaumring the Fox

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Re: Sea travel
« Reply #12: October 02, 2012, 10:25:29 PM »
I think this will finally bring realms like Iashular and Fissoa into the game. Two regions commonly far away and secluded will now be able to stretch out or at least be offensive or defensive.
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Zakilevo

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Re: Sea travel
« Reply #13: October 02, 2012, 10:45:35 PM »
Like, say...Sirion.

Bwahahahahahaaaa!

Or Arcaea >:D

But it will still be risky to attack around though. You can only stay in the ocean for 5 days... And what will happen if you lose in their land? Run away through the sea? :o

More stuff to think about before actually executing them.
« Last Edit: October 02, 2012, 10:47:27 PM by Zakilevo »

Tom

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Re: Sea travel
« Reply #14: October 02, 2012, 10:52:55 PM »
Exactly. A sea invasion is a high-risk gamble. It can pay off tremendously, but you could also be sending your army into a death trap. You've not yet seen what casualties are possible when you attack a heavily defended region - they are absolutely brutal. Invading a fortified region from the sea is like playing russian roulette - with trebuchets.