Author Topic: Sea Travel Feedback  (Read 58443 times)

Tom

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Re: Sea Travel Feedback
« Reply #120: November 01, 2012, 05:25:10 PM »
um... not being technical.. what i was suggesting is that... e

I understand what you mean, and what I said remains.

Chenier

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Re: Sea Travel Feedback
« Reply #121: November 02, 2012, 12:17:19 AM »
Could sea zone show by default on the travel page? We get the option to embark, but no way of knowing where these sea zones actually are without opening another page.
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egamma

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Re: Sea Travel Feedback
« Reply #122: November 02, 2012, 04:25:57 PM »
Could sea zone show by default on the travel page? We get the option to embark, but no way of knowing where these sea zones actually are without opening another page.

I imagine that this is quite a problem for those playing on mobile phones.

egamma

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Re: Sea Travel Feedback
« Reply #123: November 03, 2012, 08:21:01 PM »
Question about infiltrators and sea routes. If an infiltrator strikes, then immediately jumps on a ship (say, at the beginning of the turn), will patrolling the streets for the remainder of the turn have a chance to catch him or stab him or what have you?

In other words, will the infil be intercept-able?

fodder

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Re: Sea Travel Feedback
« Reply #124: November 04, 2012, 06:32:30 PM »
sunday sunset
... yuri, bt, priest.
@ Enotian Sea with 16 hours

   Or, alternatively, you can land at the coast of:

    Fymmen Otu    (Enweil, 276 miles, ca. 23 hours)
    Nemeno    ((rogue), 202 miles, ca. 17 hours)
    Droxago    (Riombara, 163 miles, ca. 14 hours)
    Thromegor    (Riombara, 141 miles, ca. 12 hours)
    Elloranaal    (Riombara, 93 miles, ca. 8 hours)
    Jidington    (Riombara, 90 miles, ca. 8 hours)
    Brovyl    (Riombara, 110 miles, ca. 10 hours)
    Ovujemeh    (Riombara, 51 miles, ca. 5 hours)
    Bolkenia    (Riombara, 203 miles, ca. 17 hours)
    Cagamir    (Riombara, 252 miles, ca. 21 hours)

...going to land in Ovujemeh     (did it once before.. but thought the hours were bugged... so embarked, sailed to next zone then sailed back.)

--
You have given orders to set out for the coast.
It will take 5 hours until you spot the beach.

Enotian Sea
You are nearing the shores of Ovujemeh.
You will reach the coast in about 5 hours.

still 16 hours in hand.

going to report again at sunrise...

---
for comparision..
ivan, trader, dwi.
12 hours on hand, 11 hours to land in mimer.
« Last Edit: November 04, 2012, 06:37:23 PM by fodder »
firefox

fodder

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Re: Sea Travel Feedback
« Reply #125: November 05, 2012, 08:45:58 AM »
continuing... landed.

yuri, priest, bt
currently has 6 hours. turn change was    (2 hours, 19 minutes ago)

which is... just wrong.
16-5+?=6
he's old... so not sure what the rate should be... but would expect total hours to be double digit at least.

---
ivan, trader, dwi
12 hours in hand

.... that doesn't look right either XD
12-11+?=12

think ivan is supposed to get about 7 hours a turn nowadays.. not certain.
« Last Edit: November 05, 2012, 08:47:51 AM by fodder »
firefox

Chenier

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Re: Sea Travel Feedback
« Reply #126: November 05, 2012, 01:13:53 PM »
Really feels weird to have to take a huge detour by sea to get to Paisly or Paisland from Port Raviel, when it was always just a short trip away. I don't understand why the sea zones there weren't made to emulate how travel used to be. Otherwise it'd force us to board from Raviel... which is utterly akward, when we've always left from PORT Raviel right next door. Just seems like that's the place we ought to be building actual ports, not Raviel...

Port Raviel/Paisly is the only short sea route that seems to have been turned into a two-zone trip that I can see. Everywhere else, sea zones respect established sea routes. To compare, Port Raviel/Golden Farrow was made a one-zone switch, but Golden Farrow is much farther and travel between the two was always a lot more limited.

Just seems to me that the zones should have been like this, to keep short sea routes as a one zone hop, and longer sea routes as a two zone hop.

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Tom

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Re: Sea Travel Feedback
« Reply #127: November 05, 2012, 06:33:34 PM »
Port Raviel/Paisly is the only short sea route that seems to have been turned into a two-zone trip that I can see. Everywhere else, sea zones respect established sea routes. To compare, Port Raviel/Golden Farrow was made a one-zone switch, but Golden Farrow is much farther and travel between the two was always a lot more limited.

There were many things to consider in drawing up the sea zones, and not everything could be taken into account perfectly.

mikm

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Re: Sea Travel Feedback
« Reply #128: November 05, 2012, 10:29:07 PM »
Would be great if we could chose next destination.
What would happen if we pause a character with a unit at sea? Do we lose the unit?

Chenier

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Re: Sea Travel Feedback
« Reply #129: November 05, 2012, 10:59:50 PM »
There were many things to consider in drawing up the sea zones, and not everything could be taken into account perfectly.

Would modifying the polygons be a lot of work? Travelling from Port Raviel to Paisly is a lot longer than it used to be, and a lot longer than the distance between them suggests it ought to take.
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Poliorketes

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Re: Sea Travel Feedback
« Reply #130: November 05, 2012, 11:21:18 PM »
Would modifying the polygons be a lot of work? Travelling from Port Raviel to Paisly is a lot longer than it used to be, and a lot longer than the distance between them suggests it ought to take.

Maybe it would be easier to travel from Paisly to Raviel, and from there to Port Raviel?  ;D

Chenier

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Re: Sea Travel Feedback
« Reply #131: November 06, 2012, 12:05:43 AM »
Maybe it would be easier to travel from Paisly to Raviel, and from there to Port Raviel?  ;D

It could be done, and if nothing changes, we'll have to do it. But it feels so utterly wrong, and would make Raviel a much more important port than Port Raviel... Why bother with Port Raviel when Raviel links to both Port Nebel and Paisly? Heck, if that little island up north is ever made a region, we could even hop to there directly from Raviel. It just feels utterly wrong to suddenly have Raviel become a more much strategically-placed port location than the city right next door, which has historically served that purpose.
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Penchant

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Re: Sea Travel Feedback
« Reply #132: November 06, 2012, 12:32:42 AM »
Maybe it would be easier to travel from Paisly to Raviel, and from there to Port Raviel?  ;D
That is the issue, the Port Raviel is a worse port than Raviel which makes no sense IG.
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Lorgan

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Re: Sea Travel Feedback
« Reply #133: November 06, 2012, 05:20:05 PM »
Not sure if it has been mentioned but would it be possible to make embarking nobles/units appear on the region description?

It doesn't really make sense that one would have no idea that there's a fleet approaching, especially since ships hardly took anything but coastal routes for the most part of the middle ages. Not to mention that you're playing blind if any coastal region can just gain reinforcements without any warning.

egamma

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Re: Sea Travel Feedback
« Reply #134: November 07, 2012, 01:30:38 AM »
Not sure if it has been mentioned but would it be possible to make embarking nobles/units appear on the region description?

It doesn't really make sense that one would have no idea that there's a fleet approaching, especially since ships hardly took anything but coastal routes for the most part of the middle ages. Not to mention that you're playing blind if any coastal region can just gain reinforcements without any warning.

First, there will be some sort of early warning system, to be developed later. This has been mentioned about 8 times so far.

Second, the fact that you are playing blind is one of the 'fun' parts of the game--uncertainty in combat, and surprise landings/repelled landings--is going to add some new dynamics to the game.