Author Topic: Sea Travel Feedback  (Read 58581 times)

fodder

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Re: Sea Travel Feedback
« Reply #30: October 13, 2012, 07:15:29 AM »
13/10/12
A Day at Sea   (47 minutes ago)
personal message
You have arrived in Spring Coast.

    Seeker's Coast    (261 miles, ca. 22 hours)
    Northern Passage    (331 miles, ca. 28 hours)

    Cortlandt    (Libero Empire, 66 miles, ca. 6 hours)
    Cold Spring    (Libero Empire, 107 miles, ca. 9 hours)
    Springdale    (Libero Empire, 63 miles, ca. 6 hours)

...think i'll go backwards to zenith coast...

incidentally.... when you are sailing between midpoints, there's no mention of it in the bottom status bar. whilst on land, it would say "travelling" or some such (just under region name)..  perhaps it should say... landing/embarking/sailing to make it consistent? (not sure it's needed really)

similarly... in userdata.. perhaps... "at sea" when stationary at midpoint, "sailing" when sailing between midpoints?

----
given sailing is independent of personal hours.. i don't think the 12 hour a turn thing is holding things up.
« Last Edit: October 13, 2012, 07:20:27 AM by fodder »
firefox

fodder

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Re: Sea Travel Feedback
« Reply #31: October 14, 2012, 06:28:14 PM »
northern passage->zenith coast.
26 hours trip before and after clicking it. (ie.. normal)
firefox

Tom

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Re: Sea Travel Feedback
« Reply #32: October 14, 2012, 06:37:53 PM »
So, it appears that the time bug only affects the first turn after embarkment? Hm, that might make sense... I'll have to check something...

mikm

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Re: Sea Travel Feedback
« Reply #33: October 14, 2012, 09:18:44 PM »
What happens if yo have no unit with you when you embark. Should be very cheap right?

Tom

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Re: Sea Travel Feedback
« Reply #34: October 14, 2012, 11:05:22 PM »
What happens if yo have no unit with you when you embark. Should be very cheap right?

yes

fodder

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Re: Sea Travel Feedback
« Reply #35: October 15, 2012, 02:03:53 AM »
So, it appears that the time bug only affects the first turn after embarkment? Hm, that might make sense... I'll have to check something...

don't actually know that... it's sort of why i'm going back to zenith.. to see what it says there. i've not actually landed anywhere yet.
firefox

mikm

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Re: Sea Travel Feedback
« Reply #36: October 15, 2012, 08:44:49 AM »
Just tried it out and was shocked starvation message. No fishing?
Good thing I bought supplies recently.
You can turn around. That's great. :'(
« Last Edit: October 15, 2012, 08:56:09 AM by mikm »

Tom

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Re: Sea Travel Feedback
« Reply #37: October 15, 2012, 10:06:10 AM »
Just tried it out and was shocked starvation message. No fishing?

This has come up again, and nobody could offer a source indicating that anyone ever in the history of mankind fed an ARMY through fishing while on the open ocean. Sure you can probably through out a fishing rod and catch a couple fish. Won't make much of a difference on a sailing boat with 50 crew and a hundred soldiers loaded as cargo.

So please stop with the fishing nonsense.

Gustav Kuriga

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Re: Sea Travel Feedback
« Reply #38: October 15, 2012, 03:42:44 PM »
<.<

Speaking of fishing, if you have a harbor, and in that harbor are said fishing boats *comes to the obvious conclusion* can't you just take the previous day's catch from the local fisherman?

Foundation

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Re: Sea Travel Feedback
« Reply #39: October 15, 2012, 04:04:28 PM »
<.<

Speaking of fishing, if you have a harbor, and in that harbor are said fishing boats *comes to the obvious conclusion* can't you just take the previous day's catch from the local fisherman?

Perhaps, but that's essentially stocking up on provisions before you leave land, which almost anyone can do now in most regions (on testing).
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

mikm

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Re: Sea Travel Feedback
« Reply #40: October 15, 2012, 06:40:17 PM »
Took me two turns to board the ship and takes two more to move from a sea area to another. Am assuming it will take two more turns to unload.
Have a unit of 25 men with with 41% armor and around 50% weapons, infantry.
Are sailing hours dependent on what you carry with you or are they the same for everyone?


« Last Edit: October 15, 2012, 06:42:08 PM by mikm »

egamma

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Re: Sea Travel Feedback
« Reply #41: October 15, 2012, 09:19:22 PM »
Took me two turns to board the ship and takes two more to move from a sea area to another. Am assuming it will take two more turns to unload.
Have a unit of 25 men with with 41% armor and around 50% weapons, infantry.
Are sailing hours dependent on what you carry with you or are they the same for everyone?

I believe hours are the same for everyone.

A "cancel movement" feature would be very, very handy. No arguing with the ship's captain after you tell him where to sail?

Tom

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Re: Sea Travel Feedback
« Reply #42: October 16, 2012, 12:30:37 AM »
Took me two turns to board the ship and takes two more to move from a sea area to another. Am assuming it will take two more turns to unload.
Have a unit of 25 men with with 41% armor and around 50% weapons, infantry.
Are sailing hours dependent on what you carry with you or are they the same for everyone?

Hm, with 25 men it shouldn't take 2 turns. Please post the actual hours and if you want, the locations. Then I can check.

Zakilevo

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Re: Sea Travel Feedback
« Reply #43: October 16, 2012, 12:37:23 AM »
So there is no setting the next destination button for the sea travel?

Foundation

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Re: Sea Travel Feedback
« Reply #44: October 16, 2012, 12:47:24 AM »
So there is no setting the next destination button for the sea travel?

Maybe in the future, but right now, no.
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.