Author Topic: Sea Travel Feedback  (Read 57779 times)

Penchant

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Re: Sea Travel Feedback
« Reply #90: October 24, 2012, 11:12:49 PM »
They still exist. I said that they would stick around for a while before I clean them out.
so we know how long we can still use them, when do you plan on removing them?
“The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.”
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Tom

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Re: Sea Travel Feedback
« Reply #91: October 25, 2012, 01:36:23 AM »
so we know how long we can still use them, when do you plan on removing them?

No, because I don't know either. Don't count on them, though. Whenever I get around to it, I'll remove them.

Penchant

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Re: Sea Travel Feedback
« Reply #92: October 25, 2012, 07:29:08 AM »
No, because I don't know either. Don't count on them, though. Whenever I get around to it, I'll remove them.
so probably more than a week then ? I am just wondering roughly how long I have them, a few days, a week, or a month. This sounds like it will likely end up being pretty close to 2 weeks.
“The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.”
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fodder

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Re: Sea Travel Feedback
« Reply #93: October 25, 2012, 10:01:00 AM »
just assume they are not there now and move that way?
firefox

vonGenf

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Re: Sea Travel Feedback
« Reply #94: October 25, 2012, 10:03:51 AM »
Tom, the sea travel options are irreversible, which is quite a change from the other travel options, which allow you to cancel movement or turn around. I imagine that some of the phone-players might click the wrong travel link from time to time.

Especially for long disembarking times, this is a problem. I currently have this on sea_travel.php:

Sallowcape Drift
You are nearing the shores of Sallowwild.
You will reach the coast in about 24 hours.


I have no option to turn back. Considering things change within 24 hours, I now wish I could land in Sallowtown instead. It should be possible to turn the boats around at a cost in time, shouldn't it?
After all it's a roleplaying game.

Tom

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Re: Sea Travel Feedback
« Reply #95: October 25, 2012, 10:07:48 AM »
so probably more than a week then ?


Which part of "I don't know" did I accidentally write in Chinese?

GoldPanda

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Re: Sea Travel Feedback
« Reply #96: October 27, 2012, 09:27:56 AM »
I like it (sea travel) so far. Wish it was a bit faster.

Maybe I can pay more to get better, faster ships?

Also, now that we have sea zones... Could we get sea battles? And finally find a use for all these archers! ;D (Sorry if this was already suggested.) I would imagine that archers would be deadly during sea battles, while infantry is mostly useless and cavalry are worse than useless.
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Draco Tanos

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Re: Sea Travel Feedback
« Reply #97: October 27, 2012, 09:35:11 AM »
In early medieval Europe, the Greco-Roman style of naval warfare was still among the most common:  Ram into the other ship to sink it or send your marines (infantry) over to board the other ship and slaughter their crew.

Tom

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Re: Sea Travel Feedback
« Reply #98: October 27, 2012, 01:06:23 PM »
Also, now that we have sea zones... Could we get sea battles?


No, and I've already said that at least a dozen times.

fodder

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Re: Sea Travel Feedback
« Reply #99: October 28, 2012, 07:36:45 PM »
don't give him ideas about sea battle... as in giant squids vs your ship.
firefox

fodder

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Re: Sea Travel Feedback
« Reply #100: October 29, 2012, 07:32:16 AM »
those 13 hour/26 hour sea-sea trips are rather annoying... being just over the 12 hr/turn limit
mostly because you can't do anything else or keep sailing

obviously there are already land equivalents... donuts<->city, for example.
firefox

DamnTaffer

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Re: Sea Travel Feedback
« Reply #101: October 29, 2012, 02:09:17 PM »
I like it (sea travel) so far. Wish it was a bit faster.

Maybe I can pay more to get better, faster ships?

Also, now that we have sea zones... Could we get sea battles? And finally find a use for all these archers! ;D (Sorry if this was already suggested.) I would imagine that archers would be deadly during sea battles, while infantry is mostly useless and cavalry are worse than useless.

Wait until sea travel is probably balenced before further complicating it and really, we should probably get ships as objects so we have something to fight with.

don't give him ideas about sea battle... as in giant squids vs your ship.

"Your travel has been delayed for 3 hours as you try to evade a kraken"

Gustav Kuriga

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Re: Sea Travel Feedback
« Reply #102: October 29, 2012, 05:26:21 PM »
"Your travel has been delayed for 3 hours as you try to evade a kraken"

Tom, please put this in as flavor text. We would be very grateful and it would break the overt seriousness of things when it needs to be broken.

Indirik

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Re: Sea Travel Feedback
« Reply #103: October 29, 2012, 05:28:42 PM »
Wait until sea travel is probably balenced before further complicating it and really, we should probably get ships as objects so we have something to fight with.
There will never be sea battles. Don't ever expect to actually get ships as any kind of paraphernalia.
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fodder

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Re: Sea Travel Feedback
« Reply #104: October 29, 2012, 05:44:11 PM »
"Your travel has been delayed for 3 hours as you try to evade a kraken"

...evade? more like... kraken suddenly appears and tore your ship in half. you drift to nearby coast. (100 hrs till arrival) you have no idea what happened to your men as you don't see any in nearby flotsam.
firefox