Author Topic: Unit cohesion  (Read 7966 times)

fodder

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Re: Unit cohesion
« Reply #30: October 22, 2012, 09:31:01 PM »
sack half of them, then train them.
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Anaris

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Re: Unit cohesion
« Reply #31: October 22, 2012, 10:01:06 PM »
sack half of them, then train them.

This has the added advantage that a smaller unit will have a higher CS/man.
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Chenier

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Re: Unit cohesion
« Reply #32: October 23, 2012, 12:22:17 AM »
sack half of them, then train them.

If you are afraid of being unable to pay your men, then you just recruited too many. Sack half of them, then train them.
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Velax

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Re: Unit cohesion
« Reply #33: October 23, 2012, 08:20:39 AM »
Done, and confirmed: doubling training doubles weekly pay.

This is not true, or at least not universally. If my current cavalry unit has 20 training it costs 50 gold a week to pay. 40 training, 90 gold. With 80 training it's 150.

egamma

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Re: Unit cohesion
« Reply #34: October 23, 2012, 02:08:28 PM »
This is not true, or at least not universally. If my current cavalry unit has 20 training it costs 50 gold a week to pay. 40 training, 90 gold. With 80 training it's 150.

so it's a 3/4 slope, you did more tests than I did.

fodder

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Re: Unit cohesion
« Reply #35: October 23, 2012, 09:58:54 PM »
... pay formula was a straight forward multiplication thing. basically like what Bedwyr said.

unless it's been changed since i was last given it a few years back... what you said is just not possible.
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Velax

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Re: Unit cohesion
« Reply #36: October 24, 2012, 07:29:54 AM »
Well, that's what the military advisor is telling me. I can screenshot it if you like.

Bedwyr

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Re: Unit cohesion
« Reply #37: October 24, 2012, 09:29:00 PM »
Well, that's what the military advisor is telling me. I can screenshot it if you like.

Military advisor has a built-in fudge factor which, if I remember correctly, increases the farther away from your current unit stats (that may have been proposed by not implemented).

Granted, I'm attempting to remember a formula that The1exile showed me in 2006, so it may well be either outdated or wrong.
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Re: Unit cohesion
« Reply #38: October 24, 2012, 09:39:37 PM »
Military advisor has a built-in fudge factor which, if I remember correctly, increases the farther away from your current unit stats (that may have been proposed by not implemented).

It increases the larger the unit is.

Quote
Granted, I'm attempting to remember a formula that The1exile showed me in 2006, so it may well be either outdated or wrong.

Who's The1exile?  Also, I think Military Advisor was implemented by Tim in Jan. 2011.
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fodder

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Re: Unit cohesion
« Reply #39: October 24, 2012, 10:51:00 PM »
i was given the same formula in chat (probably the1exile) well before military advisor existed. heck.. had it on a txt file somewhere. no idea where it is now though

i seriously doubt the formula has changed.

fudge factor or not.. when i tried it (once) this morning.. it gave me the expected result of... double training, double pay.

http://wiki.battlemaster.org/wiki/User:The1exile
« Last Edit: October 24, 2012, 10:53:54 PM by fodder »
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