Author Topic: More usefulness for Marshals  (Read 10313 times)

Eldargard

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Re: More usefulness for Marshals
« Reply #30: October 26, 2012, 08:32:15 AM »
Good. I love the idea. In theory it sounds cool. I would love to hear what tom and/or the dev team might think of the idea in terms of game balance and appropriateness. I have a hard time gauging such things and they have the experience and insight to do so!

Bedwyr

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Re: More usefulness for Marshals
« Reply #31: October 26, 2012, 08:41:40 PM »
I like it, but I'm more an honorary dev at this point, and was never a coder.  I don't see this as being a game balance issue (we've been looking for appropriate force-multipliers, and I think this would be good), but coding difficulty is another matter.
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here!"