Author Topic: October 2012 Final Status Report  (Read 1883 times)

Azerax

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October 2012 Final Status Report
« Topic Start: November 02, 2012, 07:03:11 PM »
October Final Status Report

October Goals and Status

tl;dr status: Some Items Delayed

Notes:

Normally, when items are delayed the Project Status becomes Yellow or Red.  However, when I consider the fact that 56 more bugs were fixed then initially
agreed upon, I have to mark the status as a big fat green.

As mentioned in the Week 4 update, the dev team has started the monstrous task of converting literally thousands of scripts to upgrade the game engine.
Also, as you will see in the Burn Down Chart, the dev time initially committed to 52 hours of work but actually did 65 hours of work during the month.

Siege Engines in Scout Reports - On Hold
Automated Market Offers - On Hold

Doctrinifying the Guild scripts - In Progress
Admin backend updates - In Progress

Sea Routes  - Live on Testing Islands
Buying Provisions - Live on Testing Islands
New Message System - In final testing

Facebook updates - Complete - now requires regular updates which has been happening
Region Subtypes - Complete
10 Bug Fixes - 66 have been completed

New Addition(s)
None

Burn Down Chart


As always, feel free to ask questions or comment.

Look for the November Roadmap on Monday.

Best regards,
Scott



egamma

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Re: October 2012 Final Status Report
« Reply #1: November 03, 2012, 08:30:01 PM »
Instead of "on hold", would it be more accurate to say "rescheduled" or "moved to November" or something?

Indirik

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Re: October 2012 Final Status Report
« Reply #2: November 03, 2012, 08:38:02 PM »
No, it is "on hold". It has not yet been rescheduled. As new things are added or investigated, more often the coders are finding need to update legacy code to the new Doctrine system. Rather than write new code to the old system, they are focusing on updating legacgy code. The new code inevitably has some bugs that need fixed. So the focus for November is updating code, and fixing bugs, rather than implementing new features. Also, some of the coders are focusing on RL stuff lately, with little time to comit to the game.
If at first you don't succeed, don't take up skydiving.

bluexmas

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Re: October 2012 Final Status Report
« Reply #3: November 07, 2012, 05:47:05 PM »
Great work team, thank you!
The Finsternis family welcomes you.