Title: Tweaks to the acquisition of starving regions
Summary: As it is, a region can have 105% sympathy to your realm, but if it's starving at the end of the first turn you have it (after a TO or a cession), all the stats immediately go to hell and the region hates you. Nothing else in the game brings such drastic actions so quickly.
I therefore propose a two-part solution. First, starvation penalties should not occur for at least three turns after the acquiring the region. You never know when a takeover will truly finish, it's unfair that simply missing a turn can have such drastic effects, and its against the lightweight nature of the game. If a ban takes at least three turns to come into effect, it would seem fair for starvation of new regions to only start doing damage after three turns.
Secondly, we need a means to feed lordless regions. In some realms, it takes 5 days for the lordship elections to run! And though I don't know the % of realms who use referendums, but my experience suggests a lot of them do. It's ridiculous that there's nothing that can be done for a full 5 days to feed a region. Plus extras, if the chosen lord happens to be unavailable when the referendum ends. After all, he isn't sure to win either, can't force everyone that's running to be on the minute the referendum ends to set a buy offer, and for the other lords to be immediately on to sell them food. I propose that lords and stewards, in starving regions, be given the option to donate food, with a maximum of a week's consumption (minimum of 50 bushels, for the cases where a large army needs more food than the low population count).
Benefits: The current way of things is overly harsh to realms who aren't hyperactive and to realms who use elections. It also makes starving your own region during a takeover way too powerful, because of the loyalty hits that will strike your enemy when they finish the TO and starvation kicks in. Immediate starvation penalties made more sense back when the banker controlled the food everywhere, but even then it was cheap and it's unreasonnable now with the great number of actors involved and and the delays necessary for the to be able to do their jobs.
Possible Exploits: The donation cap prevents abuse of this feature to freely move food around.