Author Topic: Stealth mode for unitless infiltraitors  (Read 34755 times)

m2rt

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Stealth mode for unitless infiltraitors
« Topic Start: January 06, 2013, 07:47:00 AM »
Summary: Unitless infiltrators should be invisible to scoutings, character pages and region pages.
Details: Infiltrators should be invisible (if they activate the "stealth mode") starting from a skill level of 50% and then have a chance (based on skill level) to be "seen" in the region after the deed is done. For example at turn change if there was crime. (people start looking around and might see somebody unusal. Rumours will get to the lord of the region through serfs.. As a lot of people are in the loop, then it will not happen instantly. If at all... There can be several details shown based on randomness and skill. Like: Name, realm name, Duchy name.) Though infiltrators with units should be visible. The "Stealth mode" should be possible to turn on and off... So you can act like a normal noble every once in a while...

Benefits:
  • Adding fun back to infiltrator game.
  • Taking OOC knowledge out of the loop. For example, if a foreign noble is seen in a region where somebody got stabbed, then he gets automatically the blame. That makes it real hard to prove that you were not included. Even if you try to RP, then nobody will go along with it.
  • Make it possible to actually stay in one realm longer than two assassination attempts...
  • To make infiltraitors useful again.

Possible Exploits:
  • Infiltraitors used as permament hidden scouters
  • Feeling of not getting punished
Solution to both exploits: Make it so that infiltraitors go invisible only after reaching skill level 50%. Then once they are invisible, there is a chance to be "seen" by NPCs. Once you are seen, then there will be a message to lord at turn change. There would be different levels of messages. Like first level would be: "Something fishy is going on and the serfs think that there is a culprit roaming around". Second level would have a realm name. Third Duchy name. And fourth the name of the person... Maybe fifth with a "location" of the culprit allowing the lord a chance to set a trap if he sees the message before infils are gone....

The chance to be seen should depend on several factors. Just passing by should do nothing. But the chance should be higher by: turns staying in one region, scouting, any criminal action you do (based on severity), randomness. Good infil skill should lower the chance. And at turn change everything is calculated and decided if you were "seen" or not.

So instead of having to fear about getting caught, you should fear about getting seen. If you stay in one region for several turns and do illegal things, then there is a chance to be seen and if you were also located. Then if you dont move away, you will be captured by lords serfs if he sets a trap.

Infiltraitor should have a random chance of seeing that people spotted/located him. But that chance should be quite low.
If you are in your own realm, then you would not be "seen" unless you do criminal things...

Just random thoughts on the matter...
It just is so boring to be an infiltrator on peace time, those features would make it quite fun.

"Getting seen" vs "Stealth mode wearing off"
One option is the getting seen feature discussed previously.
Another option would be to make the "Stealth mode" a filled bar, which will get smaller and smaller with passing time and actions committed. For example you activate stealth mode, move to 5 regions away, successfully assault a noble and start running away. Soon the bar will wear off and you will be visible again. The bar regenerates during time and maybe with shopping for new clothes or moving to different areas. The bar is bigger by the skill level...

The wearing off option should be well balanced by not making it too hard for infils to do stuff. Because if you make the criminal actions wearing the bar off too quick, then infils would only be used as scouting tools sitting in a region... But if you make scouting wear off the bar too much too, then it would not serve the purpose. It would not help if the stealth mode is active only two days...

Discuss!