Author Topic: Stealth mode for unitless infiltraitors  (Read 35326 times)

Kwanstein

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Re: Stealth mode for unitless infiltraitors
« Reply #60: February 03, 2013, 11:20:23 PM »
Adventurers can't do anything with wealth. No units, no banks, nada. Equipment is cheap and by the time they're able to rack up bounties they'd have already had their training taken care of.

Also, apparently "infiltrators are not meant to be ninjas," they are meant to be nobility who stab other nobility to death at dinner parties, like in Clue. No peasant baggers allowed.

What I'd like to see done, which I know will never happen, is assassinations made lethal. This would solve two problems. Firstly, the incongruity between an "assassin," running around, "assassinating" people by wounding them for the week. Secondly, it would add more drama and chaos to the game, helping to deal with the lack of excitement found in many realms. But as I said, that will never happen, as there's a sort of prevalent axiom that character death is bad.