Poll

Is the proposed Empire a good way to restart the Colonies while holding to player driven content?

Lukon has won...lets do the player driven reset...
7 (19.4%)
It seems a good way to draw more players to the Colonies
7 (19.4%)
The Hendrix family and Lukon are the sons of monkeyless goats!!!!!!!
7 (19.4%)
Go home Lukon...your drunk
9 (25%)
The Colonies have been boring & this will provide a solid change with no threats to realm distruction.
6 (16.7%)

Total Members Voted: 19

Author Topic: Empire of the Colonies  (Read 17854 times)

Valast

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Re: Empire of the Colonies
« Reply #30: January 12, 2013, 09:22:42 PM »
It wont matter in the Colonies.  Not while the Empire remains intact at least.  We can hope that the Imperial laws will continue on even when/if the Empire falls.

But the hope is to give the infiltrators freedom of travel.  They will be allowed to attack anyone on the bounty board... Not complete diplomatic immunity because they can still be punished when caught (although I do hope to find agreement on how bans can be bought so that infiltrators do not have to leave once they are banned everywhere)...but still its a good way to get them stronger.

feyeleanor

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Re: Empire of the Colonies
« Reply #31: January 13, 2013, 12:11:00 AM »
Minas Thalion realm has nothing much to offer. There has been relocation request to Oritolon realm but it was rebuffed ::)

MT has made no such request, though Cathal may arrange a state visit once the Empire is properly established. We rather like our northern fastness and the unique position we've established in BM. A realm who's majesty no city can contain :P

feyeleanor

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Re: Empire of the Colonies
« Reply #32: January 13, 2013, 12:16:09 AM »
Their survival could also be viewed as their insignificance because others can't be bothered with them... :)

We've survived several attacks by OT raiders since relocating, and more recently saw off a Lukon force determined to burn the Shadowist temple. Our position is precarious just as it was in Alebad but the same could be said of anyone who crosses Lukon's interests.

Kwanstein

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Re: Empire of the Colonies
« Reply #33: January 13, 2013, 01:46:18 AM »
When I left MT, there was no way to exchange bonds for gold. Was that changed by an update, or how are you affording armies to fight raiders?

Psyche

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Re: Empire of the Colonies
« Reply #34: January 13, 2013, 08:46:46 AM »
Taxes come in gold.  Lords can use gold to recruit militia in their region from any RC in their region, or neighboring region of the same realm.

Ketchum

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Re: Empire of the Colonies
« Reply #35: January 16, 2013, 07:15:06 AM »
I believe we have a winner in the voters choice ;D

Go home Lukon...your drunk
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

Valast

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Re: Empire of the Colonies
« Reply #36: January 16, 2013, 04:01:39 PM »
Aye they are drunk...the louse bitten fools

Ketchum

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Re: Empire of the Colonies
« Reply #37: January 17, 2013, 08:24:21 AM »
It wont matter in the Colonies.  Not while the Empire remains intact at least.  We can hope that the Imperial laws will continue on even when/if the Empire falls.

But the hope is to give the infiltrators freedom of travel.  They will be allowed to attack anyone on the bounty board... Not complete diplomatic immunity because they can still be punished when caught (although I do hope to find agreement on how bans can be bought so that infiltrators do not have to leave once they are banned everywhere)...but still its a good way to get them stronger.
Sound like you expecting the Empire to fall after Queen Valakyrie term as the Empire first Empress(the fall of Rome Empire anyone?  :P )

My character Ash likes one fact about the Empire; supposedly the aggressor realm will be declared war by the rest of the Empire realms. And spared from destruction and what-not ::)
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

egamma

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Re: Empire of the Colonies
« Reply #38: January 30, 2013, 04:57:37 AM »
Taxes come in gold.  Lords can use gold to recruit militia in their region from any RC in their region, or neighboring region of the same realm.

And then the general can assign the militia to the nobles...sweet.

Psyche

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Re: Empire of the Colonies
« Reply #39: January 31, 2013, 04:54:53 PM »
Indeed.  that's how the Guild and MT have been able to have a somewhat limited supply of mobile troops.

feyeleanor

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Re: Empire of the Colonies
« Reply #40: February 01, 2013, 10:41:49 AM »
And then the general can assign the militia to the nobles...sweet.

Militia assignment is a slow turnaround so not an easy way to raise an army. On the plus side militia training naturally increases over time and any equipment damage repairs itself so there's a fairly natural cycle there. If Drenga were a towns land we'd be pretty well set.

Psyche

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Re: Empire of the Colonies
« Reply #41: February 01, 2013, 06:23:05 PM »
I'm just hoping that SOMETHING will happen soon that will allow MT and the Guild to be more engaged.  Either get one of them a capital, or somebody come try to crush them. 

The Dark Citadel is still up for grabs for whichever realm can talk one of their priests into RTOing South Bakkar the quickest.

Valast

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Re: Empire of the Colonies
« Reply #42: February 01, 2013, 07:55:09 PM »
Lukon has offered (I realize Lukon does not 'own' it but...) the Dark Citadel to be returned to the Guild as a part of the Lukon planned city states.  They accepted the idea and are free to take it or wait for support to take it.

Psyche

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Re: Empire of the Colonies
« Reply #43: February 01, 2013, 09:02:14 PM »
I don't think they have either of the requirements: an army, and a region bordering DC.

feyeleanor

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Re: Empire of the Colonies
« Reply #44: February 04, 2013, 11:10:29 AM »
I don't think they have either of the requirements: an army, and a region bordering DC.

Unless RTOs are finally fixed an army is the only option, and that's likely to take a month or two to mobilise. If there's anything MT can do to help we will, assuming we last that long ourselves.