Author Topic: What makes a good BM religion?  (Read 32750 times)

Foxglove

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What makes a good BM religion?
« Topic Start: January 16, 2013, 07:32:06 AM »
I'm curious about what people think makes for a good, interesting and fun religion in Battlemaster. What qualities of a religion would enhance the game for you, or what would make a religion fun for you? Or, if you tend to avoid the religions, what do you think the in-game faiths get wrong (in terms of not being fun for you)?

Do the religions your characters follow actually effect their actions in the game and become an active part of who they are, who they ally with, and who they war against?