Author Topic: What makes a good BM religion?  (Read 32742 times)

Anaris

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Re: What makes a good BM religion?
« Topic Start: January 16, 2013, 03:46:07 PM »
More accurately:

Religions in BM that try to create conflict right out of the gate die on the vine. No one wants those religions around, unless they're created as a state religion. Trying to create one in a realm that already has any religions in it will be nearly impossible. Trying to get one into a realm other than the one it was created in similarly.

If you want to create religious conflict in BM, you first need to have a strong, established religion. Then you declare that another religion is evil, or a realm over there (that also happens to be refusing you entry) has blasphemed against the True Gods, and all the faithful must rise up against them. Or even that Duke Nogoodnik of Keplerstan is a heretic who must be executed.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan