Author Topic: What makes a good BM religion?  (Read 32726 times)

Norrel

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Re: What makes a good BM religion?
« Topic Start: January 16, 2013, 08:44:52 PM »
I think the main issue is that religions don't really *do* anything, mechanics wise. Loyalty to a realm's secular politics almost always comes first because it produces men, gold, prestige. Religions gain nothing from expansion and thus gain nothing from risk.
“it was never wise for a ruler to eschew the trappings of power, for power itself flows in no small measure from such trappings.”
- George R.R. Martin ; Melisandre