Author Topic: What makes a good BM religion?  (Read 32799 times)

vonGenf

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Re: What makes a good BM religion?
« Reply #105: January 23, 2013, 02:35:54 PM »
The region was in such a bad shape that it should have revolted on its own. I have a hard time seeing the followers lost as a price worthy of anything.

As for my actions, I never use 1 hour. maximum hours almost all of the time.

What do you mean, like it was at 5% loyalty already? Then, alright, your actions probably didn't do much. A 2% drop means 40% of the remaining loyalists listened to you!
After all it's a roleplaying game.

Chenier

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Re: What makes a good BM religion?
« Reply #106: January 23, 2013, 02:37:32 PM »
What do you mean, like it was at 5% loyalty already? Then, alright, your actions probably didn't do much. A 2% drop means 40% of the remaining loyalists listened to you!

I did not comment on initial stat, because I do not remember. I do know I've used it on relatively healthy regions before, and that more often then not, the damage caused was fixed automatically on the following TC.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron