Author Topic: What makes a good BM religion?  (Read 32797 times)

Indirik

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Re: What makes a good BM religion?
« Reply #30: January 18, 2013, 02:22:56 AM »
So, what types of powers/features would you like religions to have? They should be *active* powers. i.e. something that a player has to initiate to make it happen.
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