Author Topic: What makes a good BM religion?  (Read 32303 times)

BardicNerd

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Re: What makes a good BM religion?
« Reply #45: January 18, 2013, 05:48:59 PM »
The game-mechanic powers of priests are exactly commensurate with those they might have been expected to have in the RL middle ages.

In other words, influence and power over people, not mystical magical powers.

That's not entirely true.  People in the middle ages ascribed all sorts of mystical magical abilities to saints and their relics.  Having priests be able to do something with relics and pray to saints or gods for divine intervention seems entirely in keeping with what might have been expected in the RL middle ages (obviously, flashy things are mostly out, most things should probably be plausibly deniable as actual divine intervention, no matter what the priests claim).

Quote from: Anaris

That sounds reasonable to me, but I think Tom would dislike it, as it mixes the religious side and the political side too directly.
In the middle ages, the religious side and the political side were pretty directly mixed.  The fact that they aren't so much in BM (due partially I think to our modern ideas of separation of church and state, partially due to the lack of incentives) is I think a large part of why most religions in BM are fairly meaningless and uninteresting.