Author Topic: What makes a good BM religion?  (Read 32328 times)

Chenier

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Re: What makes a good BM religion?
« Reply #45: January 18, 2013, 11:27:20 PM »
"Please wait in the adjacent region while our priest rises a mob against the heathen lord" is just stupid.

So what if there's a mob being stirred up? Why on earth would invading forces help the lord's estates fend off the mobs attacking them? The mobs would go attacking anyone and everyone, they have a very specific goal in mind.

And in any case, regardless of the lame RP justification given for it, it does make the feature feel horribly designed. If you want to kick out a heathen from lordship, and do it in your own realm, then you are likely to be punished for breaking the political hierarchy. If you do it in another realm, they will simply arrest you before you even being able to try. Unless you go sneak in late-turn when you know there's no one around, but then it basically makes you some kind of dumb ninja region-claimer.

The priest features are atrocious. And so is the religion system as a whole. It needs a complete overhaul, it needs to be stripped of its guild template and given something new, mechanics of its own.
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