Author Topic: Religion Feature Request: Honor and Prestige for Priests  (Read 2365 times)

Vellos

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Title: Honor and Prestige for Priests

Summary:
When a priest expands a temple, builds a shrine, carries out an auto da fe, or converts a large number of people, he/she would have a chance of gaining H/P.

Details:
Priestly actions likely to gain repute for the priest and which constitute expressions of power, authority, or accomplishment should increase that priest's prestige for sure, maybe honor too, but maybe not. At minimum, very successful conversion, and temple and shrine dedication, should yield H/P bonuses. I think more aggressive acts, like persecution, religious claims, and auto da fes, should as well. I will not offer a specific notion of how much H/P– obviously the priest class shouldn't equal out with warriors and such, but being better than infiltrators would be nice.

Benefits:
Many powerful priests are a few vulgarity complaints or high-profile abdications away from not meeting the threshold for various positions. That doesn't make sense. The H/P lack in the priest game misses the obvious fact of priests often being quite prestigious in Medieval communities, and also smacks of game imbalance which should be rectified.

Possible Exploits:
I honestly can't think of any, provided that H/P is conditioned in successfulness, not mere attempts, and provided that H/P gains are not too large or imbalanced.
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