Author Topic: [Forum Game] Werewolf XIV: The Vengeance Factor  (Read 56143 times)

Lefanis

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[Forum Game] Werewolf XIV: The Vengeance Factor
« Topic Start: January 21, 2013, 11:43:50 AM »

The Rules

Werewolf is a game of paranoia, deception and betrayal. Hidden amongst the innocent, ignorant villagers are small Packs of Werewolves looking to eat them. The villagers outnumber the Werewolves, but they don't know who to trust. Meanwhile, the Werewolves know their fellow Pack members and can work together to even the odds. The Werewolves want to kill enough villagers so that they can reach parity and overthrow the village openly; the villagers want to destroy the Werewolf menace by uncovering their secret identities.

If that wasn't a dire enough situation for the village, even amongst the villagers there are Cultists looking to help their Werewolf masters and people Cursed to become Werewolves if attacked. Fortunately the village has the aid of the Seers, who can find the true allegiance of the villagers, and of the Doctors and Guardian Angels, who might be able to protect them. These players must hide their identity just as much as the Werewolves must, as they are the greatest threat to the forces of evil and will surely be killed if revealed.

It may seem like a simple Villager is powerless in this clash of good and evil, but they are not. Every day the village gets to choose one person to lynch, as punishment for the nightly murder. The village must vote to choose the person they think most likely to be responsible. With their vote, the Villager can reveal much about the motives of others. But they must be cunning, or more than a little lucky, if they are to survive.



Standard Big Rules

All roles will be handed out after the last person signs up, with all players receiving a PM containing their role and (known) traits. The game will then proceed to a night deadline.

The game is divided into two periods - night and day. For practical reasons these two periods are run concurrently, from one update till the next. Each update is 24 hours apart.

Each day, all players vote to lynch one of the players - the person they think is most likely to be a Werewolf or other baddie. Each night, the Werewolves decide who to kill. In each 24 hour period, the village will lynch, and the Werewolves will hunt. The villagers can try to lynch multiple people by creating a glorious, Lemeard-approved tie, and the Werewolves can also decide not to hunt anyone at all at night. Beware of Crovaxian slips as well!

There are also other things that go bump in the night. The order these will be resolved in is as follows:
1. Lover
2. Wizard
3. Seer
4. Hunter
5. Guardian Angel
6. Werewolf
7. Witness


Werewolves will be divided into one or more Packs, with one Pack hunting each night. The order the Packs hunt in will be known only to them.

The Werewolves  win if they  manage to reach parity with the rest of the village.
The Villagers, Seer, Guardian Angel  win if they manage to destroy all the werewolves.




Standard Werewolf Rules


§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, except to substitute for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Failure to vote on two occasions will lead to immediate substitution.

§2A. – Players will vote daily. See Rule 1D.
§2B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted and be considered to be in violation of Rule 2A.
§2C. – In the event of a tie all tied players will be executed.
§2D. - The player(s) with the majority of votes at deadline are considered dead. They will not reveal any inside information after the deadline. The presumed dead player(s) should post in purple text until their true role is confirmed.

§3A. - Orders and votes submitted after deadline are ignored.
§3B. - Orders (scans, hunts, et cetera) are sent to the Game Moderator via PM.
§3C. - Players are responsible for any Private Messages missed due to inbox being full.

§4A. - Spectators and ghosts may comment, but never suggest a course of action, reveal any new information, including vote counts, or discuss any details of their former character, in the case of ghosts. Preferably spectators will comment only in a manner tangential to the actual game.  This rule is super duper important, and if you break it, terrible and awful things will happen to you!
§4B. - When doing ghost/spectator commentary, please use a non-white colour.

§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.

§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.

§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - Posting or quoting of PMs from the GM is not allowed - real or forged.

§8A. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text.
§8B. - If you wish to un-vote someone, write "UNVOTE" and their name in bold text.
§8C. - In case of re-voting without un-voting the original vote will be the counted vote.
§8D. - Do not edit votes after posting them. If you make a mistake, unvote and revote in a new post.
§8E. - Votes should be oversized or clear of other text to ensure they are not missed by the GM.

§9. - The GM can and will remove players if the GM believes that player is adversely affecting the game, for example through failure to fulfill voting obligations or deliberate violation of the rules. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM.

§10. - Failure to vote on 2 occasions without prior notice will result in automatic substitution. If no substitution have been found 6 hours before deadline, the player will be autolynched at next deadline.

§11 - Most games will start with one player dying on the very first night, without even having gotten to vote and such.  It sucks to get killed off first, but its part of the game.  On the upside, the first player killed automatically gets 1st dibs on Substitution, no matter who else has signed up for Subs.


Deadline

The deadline of this game is BM Sunset Time (forum time will be used).
Votes and orders made on 17:59:59 will count, while those made on 18:00:00 WILL NOT.[/color



FAQ

1. Do I have to roleplay?   Nope.  Its fun and helpful to, but its not required.  Some players don't really roleplay at all, and instead simply post votes and accusations, and that's okay too.
2.  What do I post?/I don't understand!   You can post anything you like, really.  You don't even need to distinguish IC or OOC.  Typically villagers will post accusations.  "I think jerm did it, just because!"  or "I think jerm did it, because last turn he voted against the guy who turned out to be a werewolf!"  Accusations work better when you can back them up with some reason that you think the person is a werewolf.  Trash talking is allowed encouraged. 
3.  I'm a werewolf.  What do I do?  You pretend to be a villager, but you also conspire with your other werewolves to determine which innocent villager to kill.  The werewolves must all agree on a target, but can use whatever means they like for selection.  Meanwhile, be sure to steer suspicion away from yourself, so you don't get lynched!
4.  I'm a seer!  Great.  You can try to figure out who is a werewolf.  Communicate wisely though.  If you post "Hey I'm the seer!!", you might find a pack of werewolves visiting you that very night.
5.  I'm still confused/I don't know who to vote for  Either watch other players in action and see how they're doing it, or jump right in  yourself.  This game is both deadly serious, and quite comical, where people will accuse others for the slightest and most vague of clues, or just in retaliation for voting against them!  The first round of voting is difficult, as the only way to try to tell who's a werewolf and who's not is to listen to what people are saying.  In later turns you can try to identify patterns, or look for groups that vote together, or people who changed their votes to keep a werewolf from being lynched.
6.  Are villager votes private or do they go in the main thread?  Very definitely public!  In fact, villagers are discouraged from using PMs.  (and are reminded that if someone PMs you to share information, they might be misleading you!)  Villagers should post all of their accusation, votes, and so forth in the thread for all to see.
7.  Do werewolves vote with the villagers? You bet your sweet ass they do.  Werewolves want to do everything they can to keep the naive villagers from suspecting that they're werewolves.  If the villagers think you're a werewolf, they'll vote to lynch you!  So a werewolf's job is not only to kill villagers, but also to convince the villagers that they're actual innocent villagers as well!
8.  WTF!  I got hunted on the first night!  This game sucks!!  Yeah, sorry about that.  But the villagers won't start the lynchin' till someone gets killed!  It stinks to get picked off first, but its part of the game.  See rule §11 above.  And be sure to hang out and spectate/commentate!
9.  Aw man, I'm just a villager.  We can't all be werewolves.  Have fun being a villager.  Root out the evildoers!  Try not to be confused for a werewolf and lynched by your fellow villagers!


Players--

  • Norrel- Assassin Priest/Brutal, burnt alive on day 3
  • Dishman- Diplomat (Penchants rival), poisoned on Day 2
  • Penchant- Bodyguard (Dishman's rival), lynched on Day 2
  • D'espana- Sorceror/Brutal- Jumped off a cliff on day 4
  • Ketchum- lucky diplomat: Winner
  • Stabbity- diplomat/witness: Winner
  • Thomasgriff- Diplomat/hunter, hung to death on Day 1
  • Arrandal- Ambassador, murdered on day 1
  • Fury- Diplomat/doublevoter, burnt alive on day 3
  • Sonya- The lucky diplomat, brutally taken down by D'espana on day 4
  • Minerva (NPC)- killed on Day 0
« Last Edit: February 20, 2013, 05:21:16 AM by Lefanis »
What is Freedom? - ye can tell; That which slavery is, too well; For its very name has grown; To an echo of your own

T'is to work and have such pay; As just keeps life from day to day; In your limbs, as in a cell; For the tyrants' use to dwell

Lefanis

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Re: [Forum Game] Werewolf XIV: The Vengeance Factor
« Reply #1: January 21, 2013, 03:35:25 PM »
Please await the revised rules, and a mini story. If there are 10 players, we'll go ahead.
What is Freedom? - ye can tell; That which slavery is, too well; For its very name has grown; To an echo of your own

T'is to work and have such pay; As just keeps life from day to day; In your limbs, as in a cell; For the tyrants' use to dwell

Norrel

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Re: [Forum Game] Werewolf XIV: The Vengeance Factor
« Reply #2: January 21, 2013, 04:08:05 PM »
in
“it was never wise for a ruler to eschew the trappings of power, for power itself flows in no small measure from such trappings.”
- George R.R. Martin ; Melisandre

Dishman

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Re: [Forum Game] Werewolf XIV: The Vengeance Factor
« Reply #3: January 21, 2013, 04:19:06 PM »
I'd like a spot.
Eoric the Dim (Perdan), Enoch the Bright (Asylon), Emeric the Dark (Obsidian Islands)

Orobos, The Insatiable Snake (Sandalak)

Lefanis

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Re: [Forum Game] Werewolf XIV: The Vengeance Factor
« Reply #4: January 21, 2013, 06:40:01 PM »
I'm still debating with myself whether to include healers and other things. All depends on how many players we get. Also, I have sorcerers scanning for the traits here. Would it be too imba?

The Roles

Except for Diplomat/Villager and Assassin Priest/Werewolf, all other Roles MAY, not will, be in the game

Diplomat(villager):  The simplest role, a diplomat knows nothing for sure, but can use the power of his vote to help lynch others.

Ambassador: May use his influence to scan one player per night, and will discover whether that person is a regular diplomat or a Bad Guy.  Any other role will appear as a normal diplomat.

Bodyguard:  May choose to protect one person from a Bad Guy attack every night, but cannot choose to protect the same person two nights in a row, and can never protect themselves.


Assassin Priests (werewolf): Rebellious priests, seeking terrible retribution for their loss in the war. They will try and oppose the shutting down of Sartanist temples, and sow discord at the diplomatic convention. They will be organized into one or more packs and cannot change their allegiance.  They win if they  eliminate all other packs and achieve parity with the remaining diplomats. Each night, one pack will choose a victim to hunt, the order will be relayed in private.

Sorcerer: Works with the Priests and wins if they win. May scan one person each night to check their traits.

Traits:
Many traits may not be revealed until 'activated'

Doublevoter:  This player has two votes.  One done publicly like everyone else, and the other send via a PM to the Game Moderator.  May vote twice for the same player, or for different players, or may elect to not use the second vote.
 
Brutal: A Bad Guy with this trait will take a player of his choosing down with him, if lynched.

Witness:  This player may try to see the nightly Bad Guy attack.  Beginning with a 0% chance, and increasing by 15% each night after, the player may send a PM to the Moderator saying that they are trying to Witness.  If successful, the player will learn the identity of one of the Bad Guys. Either way, the chance resets to 0% on the subsequent night, and builds up again as normal.

Hunter: Has a single-use hunt that he may use at night to kill one other player.  May only be used once per game.  The hunter’s identity will be revealed.

Fighter:  If this player is attacked by Bad Guys at night, he will kill one of his assailants.  The player with Fighter will still die, unless otherwise saved by a bodyguard.

Blessed:  The blessed person will survive a Bad Guy attack, but only once (the next attack will be fatal as usual).  Will be revealed as “no kill during the night” or similar.  The Blessed person will not be aware of a failed attack against them.

Rival: The player has a rival.  The player only wins if said rival is dead at the end of the game, regardless of result.  May be a pair, or just solitary.

Staunch Ally:  The player has a best friend.  The player only wins if said Best Friend is alive at the end of the game, regardless of result.  May be a pair or just solitary.

Unhuntable:  This player cannot be killed by a hunt at night, but may be lynched as normal.

Lucky:  This player has a chance to avoid being hunted at night, usually a 33 or 50% chance.  If a pack hunts them and the player gets lucky, no hunt happens that night, and the player is not informed that they were missed.

Seerish powers: Has a one time Seer scan that will show if the target is a Werewolf. All others will show up as villagers.
« Last Edit: January 21, 2013, 06:42:04 PM by Lefanis »
What is Freedom? - ye can tell; That which slavery is, too well; For its very name has grown; To an echo of your own

T'is to work and have such pay; As just keeps life from day to day; In your limbs, as in a cell; For the tyrants' use to dwell

Penchant

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Re: [Forum Game] Werewolf XIV: The Vengeance Factor
« Reply #5: January 21, 2013, 08:58:42 PM »
In.
“The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.”
― G.K. Chesterton

Ketchum

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Re: [Forum Game] Werewolf XIV: The Vengeance Factor
« Reply #6: January 22, 2013, 01:16:49 AM »
I'm still debating with myself whether to include healers and other things. All depends on how many players we get. Also, I have sorcerers scanning for the traits here. Would it be too imba?
If you get more players sign up, sorcerers will be a good balance.
Less players, sorcerers will be too much imba for the bad guys side.

I am In of course 8)
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

D'Espana

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Re: [Forum Game] Werewolf XIV: The Vengeance Factor
« Reply #7: January 22, 2013, 02:19:58 AM »
For the Almighty Empire of Ohnar West, I am in!!!

Okay, perhaps a little bit optimistic. Okaaaaaaaay, VERY much optimistic. But still... ;D
D'Espana Family

Stabbity

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Re: [Forum Game] Werewolf XIV: The Vengeance Factor
« Reply #8: February 05, 2013, 11:28:12 PM »
Count me in.
Life is a dance, it is only fitting that death sing the tune.

D'Espana

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Re: [Forum Game] Werewolf XIV: The Vengeance Factor
« Reply #9: February 06, 2013, 02:12:53 AM »
Count me in.

Hi there! I (almost) had forgotten about this!
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Lefanis

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Re: [Forum Game] Werewolf XIV: The Vengeance Factor
« Reply #10: February 06, 2013, 04:08:08 PM »
Need three more players!
What is Freedom? - ye can tell; That which slavery is, too well; For its very name has grown; To an echo of your own

T'is to work and have such pay; As just keeps life from day to day; In your limbs, as in a cell; For the tyrants' use to dwell

Thomasgriff

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Re: [Forum Game] Werewolf XIV: The Vengeance Factor
« Reply #11: February 10, 2013, 01:55:01 AM »
count me in
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Penchant

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Re: [Forum Game] Werewolf XIV: The Vengeance Factor
« Reply #12: February 10, 2013, 07:36:44 AM »
count me in
Welcome to the forums. Whats your family name IG? And nice signature.
“The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.”
― G.K. Chesterton

Lefanis

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Re: [Forum Game] Werewolf XIV: The Vengeance Factor
« Reply #13: February 10, 2013, 12:07:05 PM »
Great, just one more :)
What is Freedom? - ye can tell; That which slavery is, too well; For its very name has grown; To an echo of your own

T'is to work and have such pay; As just keeps life from day to day; In your limbs, as in a cell; For the tyrants' use to dwell

Fury

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Re: [Forum Game] Werewolf XIV: The Vengeance Factor
« Reply #14: February 10, 2013, 05:58:29 PM »
All right, in.