Author Topic: Remove Royal "unbannable" perk  (Read 32202 times)

Geronus

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Re: Remove Royal "unbannable" perk
« Reply #105: January 31, 2013, 11:05:17 PM »
The thing is, that it IS impossible to remove a Royal from a realm. There is no way to actually remove them from your realm. The only current method that can even be attempted on them is Exile, but why should that noble leave. As Anaris stated earlier, leaving is stupid because Prestige and honor really don't mean anything in this game. A Royal cannot be removed from a realm under any circumstances.

How about because he can't use the banks, or recruit a unit, or basically do anything useful at all? Once you exile a noble, the game essentially becomes unplayable for him. The only reason left to stick around is to screw the guy who exiled him. He can talk (as in heckle), and that's about it. I have seen a character be exiled before, and he didn't bother staying.

As others have pointed out, there's plenty of creative ways to get rid of a Royal you don't like, or just make life so unpleasant for him that he gives up. If he's squatting in a city, just stop feeding it and wait for the inevitable peasant rebellion to kick him out of the lordship. Sure, it damages the city, but if you're really out to get the guy it should be worth it. Bounties, actively recruiting infiltrators to stab him, endless fines (if Royals can be fined; I'm not actually clear on that point)... Hell, on BT you could even use a couple of scrolls of monster summoning in his region and hope they do enough damage to get him tossed out. If you have priests at your beck and call, have him auto da fe'd repeatedly until one sticks. Sick a priest/diplomat on him to destroy the region's loyalty and morale. If he's not a duke, have his duke jack up his taxes so high that he gets nothing. If he is a duke, dissolve his duchy out from under him, THEN jack up his taxes.

If there really is a mandate to get rid of the guy, then you should have no trouble getting other characters to go along with these plans. And if there isn't a mandate, why should it be made easy for you to ban him out of hand just because you don't like him? This game needs more conflict, not less.