Title: Make any "Serious Wound" cause loss of all positions.
Summary: Currently a player must remain wounded for 5-7 days to lose their positions. This is highly unlikely to occur from infiltrator wounding from my experience. One of the main reasons a player may be inclined to call an assassination on another character is in the hope of removing their positions. This change would reflect this tendency.
Details: This proposal is in connection with a change to the bounty board proposal which can be found here:
http://forum.battlemaster.org/index.php/topic,3860.0.html Right now, infiltrator actions are not effective in causing loss of positions, yet assassination attempts are often cited by devs and others as to one primary method of removing unsavor types from their posts. I propose that the game mechanics reinforce actual in-game tendencies and allow the game to make some sense with regards to the use of infiltrators. One important note: An alternative method which I am against is increasing the length of time that infiltrator attacks remove a character from the game. This is counter productive as it causes loss of game time. Instead, the emphasis should be to allow the wounding to still last a shorter and more reasonable time frame, while still making assassinations to remove positions effective.
Benefits: Make the infiltrator class useful and meaningful without inhibiting player action and causing further debilitation through increased wound lengths. Also, make the bounty board actually a meaningful feature in the game. Right now, all gold spent on the bounty board is better used elsewhere, and is wasted as a bounty. In addition, this will increase position turnover which is positive for player retention and game fun.
Exploits: None.