I think i understand the idea, and sound interesting. Since i have no idea about the battle program i am not sure if is easy to work on. Will try to repeat what i try to understand, or what it is suppose to do. maybe with this a new idea comes out...
a) For the main idea to work, the battle program have to calculate each individual/troop by separate.
ex: 100CS 10 man Unit = 10 CS per man.
b) How is the battle calculated? Unit vs Unit? Or each troop by separated, for this idea to be effective, is necessary that the battle is calculated in base of 1 invidual/troop VS the one that it have in front of him.
c) There must be a way determine the winner from the two individuals, in a way that the stronger wins, but get weaker for the next opponent.
Ex: 1 15CS troop fight a 10CS one. Calculating 15>10 but 15-10=5; Then the winner will be the one who had 15, but will have 5CS due to equipment damage fatigue, any excuse to avoid a unbeatable superior unit. (
correct me if i am wrong, but i think RISK is like that)
d) Since the region determines the field width, then the line settings will determine what unit fill the front ranks, it can be the ones whoa arrive first, or we can choose the Vanguard settings to do this. But anyways the ranks will be filled, by settings or ramdom, is up to the players to plan beforehand.
Ex: Max field width = 10 (Think in Scale)
Battle: 4 Infantry units vs 3 Enemy Infantry units
1a- 3 men 2a- 6 men
1b- 5 men VS 2b- 5 men
1c- 4 men 2c- 4 men
1d- 7 men
The Field Will be Like this
1c->1a 2a<-2b
1c->1a 2a<-2c
1d->1a 2a<-2c
1d->1b 2a<-2c
1d->1b 2a<-2c
1d->1b VS 2a<-(*)
1d->1b 2b<-(*)
1d->1b 2b<-(*)
1d->1c 2b<-(*)
(*)->1c 2b<-(*)
* Blank Space
The winner of this battle will depend on the CS of each individual unit, remember Numbers doesn't always win battles, but is good to have them!
This is just my idea (or at least interpretation) of how things would go with a
With Limited Field which sounds interesting. for a wider example you can use this (
Click for ReferenceInfantry 4555 Men, so in a field with a width of 800, and in case that the forces were split, it will take 5.6 turns for all the infantry to enter the front ranks, of course you have to put into account, the rest of the troop types, but it seems that 5.6 turns is a pretty fast but i am sure that troops CS and numbers will push that a little.
You have to take into account the Archer damage which of course will have a great advantage on this settings since they can do damage and mostly be safe, also Cavalry, SF and MI.
Well i hope we can find a way to change the game for better and more fun (More strategy= more fun). In case that everything in game already works like this, well... sorry i just figured out. but if no, think about it maybe it can help create newer ideas.
Peace!
PS:
Look at me..... what BM makes me do, if i talk like this to my friends they leave me talking alone.....