Author Topic: Food Production  (Read 3228 times)

Chenier

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Food Production
« Topic Start: March 06, 2013, 04:11:08 AM »
Is the wiki correct, on the following page: http://wiki.battlemaster.org/wiki/Food ?

It says:
Quote
Food Harvesting

The weekly-harvested-food formula is: ( F ) * ( P / 100 ) * ( S ) * ( W )
In where:
F = Potential weekly generated food
P = Region production
S = Season modifier
W = Weather modifier

But when I do this with my region, it doesn't add up to what my food report says. My region produces 19 bushels a day, which should be 133 bushels a week.

But F [155] * ( P [34] / 100) * S [2] * W [1] = 105,4

Where lies the mistake?

Also, am I correct in understanding that the formula of food consumption, population/500, is always rounded up so that, say, 15.3 becomes 16?

I used to have a model for intra-realm production and consumption, but the values were changed and my old formulas don't seem to apply anymore. Trying to predict what the realm will need to survive winter, which the game tries really hard to hide from us. Obfuscation of production levels really doesn't help either.
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Indirik

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Re: Food Production
« Reply #1: March 06, 2013, 04:13:17 AM »
That formula is for the old weekly harvests. I really have no idea how it changed when Tom swapped over to the daily stuff.
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Re: Food Production
« Reply #2: March 06, 2013, 06:30:14 AM »
The formula is correct for estimating food production. Food production does not have a 1:1 relationship with production (gold does). Also, your weather modifier is wrong.
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Penchant

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Re: Food Production
« Reply #3: March 06, 2013, 06:33:00 AM »
The formula is correct for estimating food production. Food production does not have a 1:1 relationship with production (gold does). Also, your weather modifier is wrong.
I thought so on the weather part.
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Chenier

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Re: Food Production
« Reply #4: March 06, 2013, 03:49:01 PM »
The formula is correct for estimating food production. Food production does not have a 1:1 relationship with production (gold does). Also, your weather modifier is wrong.

An estimate that gives an error of 26% ain't worth much.

Also, "average" is not 1?

Is there any reason for making the prediction of food production, at a realm level, so damn hard? Food is intentionally ridiculously scarce, and we aren't even given the means to even evaluate how much we'll need, which should be a bare minimum for a resource that, when lacking, can completely destroy your realm or bring it to production levels of years back.
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Anaris

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Re: Food Production
« Reply #5: March 06, 2013, 04:12:28 PM »
Also, "average" is not 1?

Average may be 1, but that's over the long term, not a single week.

You cannot know the weather modifier beyond a general idea. Attempting to determine what your current production should be based on the formula is never going to be completely accurate because of this.
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Chenier

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Re: Food Production
« Reply #6: March 06, 2013, 04:43:52 PM »
Average may be 1, but that's over the long term, not a single week.

You cannot know the weather modifier beyond a general idea. Attempting to determine what your current production should be based on the formula is never going to be completely accurate because of this.

So in other words, there's a weekly random food production factor, and that when the game tells me that my duchy will produce a surplus of X over the week, there's absolutely no way I can use this number to try and predict how much food I'll require for winter?

26% error is, easily, tens of thousands of bushels of food. Why do we make players so blind to something that is so important? Why do we not allow players the possibility to know what they need to know to avoid their realm completely imploding?
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Re: Food Production
« Reply #7: March 06, 2013, 05:23:26 PM »
Weather is not the most significant component of your error.
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Chenier

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Re: Food Production
« Reply #8: March 06, 2013, 06:33:10 PM »
I'm rather frustrated by how we advance blindly with food, and toy with its production values without the least consideration for basic factors like rot, which will cause massive starvation in some realms before summer, or which otherwise would mean a global food shortage down the road because food consumption increases faster than food production does (assuming perfect distribution).

All of this done both blindly, and completely arbitrarily, all while not even giving the affected realm the bare minimum they would need to try to compensate and survive.

Long-term, Dwilight is a food-deficit continent. How many more long winters will it take for this to be acknowledged!?
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Foundation

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Re: Food Production
« Reply #9: March 07, 2013, 07:06:25 PM »
Perhaps D'hara as a realm, long term, with the way it currently manages food, cannot get its hands on sufficient food to make you happy. It does not mean the continent as a whole runs anywhere near a deficit long term.
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Re: Food Production
« Reply #10: March 07, 2013, 08:33:56 PM »
Perhaps D'hara as a realm, long term, with the way it currently manages food, cannot get its hands on sufficient food to make you happy. It does not mean the continent as a whole runs anywhere near a deficit long term.

Well, actually, with droughts in autumn...
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Anaris

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Re: Food Production
« Reply #11: March 07, 2013, 08:38:12 PM »
Well, actually, with droughts in autumn...

Especially in the East Pastureland weather area...
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Re: Food Production
« Reply #12: March 07, 2013, 08:39:53 PM »
What I'm saying is:

If you want to talk about food, getting on IRC today is a really good idea.
Born in Day they knew the Light; Rulers, prophets, servants, and warriors.
Life in Night that they walk; Gods, heretics, thieves, and murderers.
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