Author Topic: Embarking frame enemy regions with 12 hours banked.  (Read 2877 times)

Charles

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Title: embarking form enemy territory with 12 banked hours

Summary: Currently you need to have enough hours banked in order to embark.  So it is impossible to embark from an enemy territory if it takes 13 hours.

Details: either cap the embankment time to 12 hours, or allow embarking to start with less than the total time required (similar to adventurers traveling over 16 hours).

Benefits: it would always make embarking possible.

Possible Exploits: it would always make embarking possible.

Tom

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Uh. I dimly remember there is already code to solve this issue, but I'm only on my iPad right now so I can't look.

Charles

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Was it a bug?  I have already moved to another region in an attempt to embark so I cannot test anything for you.

Shizzle

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I must say I liked to see enemies stranded on Fissoan shores - as we dearly paid for the same mistake ourselves :P

Capping to 12h would be too easily abused, though having hours roll over seems to make sense :)

Charles

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Mostly the surprise of it is the part that hurts.  Had I known that I would not be able to embark from the specified region, I would not have moved to it.  I thought I was saving time, only to waste probably two days.  All I needed was one more hour. :'(

Chenier

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I must say I liked to see enemies stranded on Fissoan shores - as we dearly paid for the same mistake ourselves :P

Capping to 12h would be too easily abused, though having hours roll over seems to make sense :)

Would it really?

IMO, if that's the case, sea zones should just be made smaller to compensate.
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Charles

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Slightly off topic... Are there plans to allow setting a second destination while sailing?

Penchant

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Slightly off topic... Are there plans to allow setting a second destination while sailing?
I hope so.
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