Author Topic: New religion idea for Dwilight: Agrarian Faith of the Ancestors (working title)  (Read 22328 times)

Tiridia

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However, it's more about ACTIVE Nobles who CARE than anything else. Which is the hard part.

Thus the core concept of the faith. The main body of the religion is more like an apparatus onto which you can hang whatever you wish to decorate it with, as far as values and virtues are considered. Central to the concept is that a new guy can walk in, start a sect about someone he considers a saint, get others inspired and run pretty much straight to the elder ranks. It is designed to be quite organic in the sense that it is very easy for the creative minds to begin to influence it. Those are the nobles/players that I am hoping to attract, when it is eventually founded. It is not too far fetched to describe it as a tool that enables non-priest characters to start their own religions (cults).

Naturally it will get more complicated once there are a few strong sects that disagree with one another on some major points. Intra-faith conflict is essential to a religion to avoid stagnation in the long term. Raising to power and influence shall be encouraged if only you can inspire the others to follow you. And what better way of gaining inspiration is to draw it on a deceased character that many loved and even more at least knew him? There is already a story to behind each new sect, and who would not like it if their former character was remembered and respected long since his death?

In fact, this is the only faith that I know of that enables your character to become a deity. Who can top that? ;)

To get the faith to work out you will need something to work for: a goal-it would be interesting if there were some sort of goal required to become a deity-like for instance trials or something like that.  Like for instance you would have to gather certain unique items.

[...]

You are going to probably have to work the Bloodstars into it somehow, or accept it existence-at least at first, like the Cult of the Bloodmoon does, otherwise it is going to take a hard break in character to accept your religion.


Yes, there will be plenty of goals to work for, though most of them will be generated together with others members. It will absolutely certainly not be very much directed from the top, but rather focus on serving the membership and enabling them to build their stories. The kind of characters that will in the long run become deities will probably be the ones that spark the most interest and who could serve as archetypes of this or that characteristic. What they sought in life will likely be what the sects will seek as well. So, to increase your chances to become a deity a you should lead an interesting and an unforgettable life.

As for the stargazers, there is no problem in acknowledging the worth of following the stars, but the question that Mirabelle will be asking in the future is that who would you rather go for an advice: something high up in the skies or something who has been here on this land before, who has an active interest in your success, who knows your family and who is part of your history? The stars might work for you, but if you have never been in contact with your ancestors, how do you know they do not have something valuable to teach you?

It is going to be quite tolerant and understanding. Besides, the ancestors only want the rural lands anyway. ;)