Author Topic: Hatred diplomacy state  (Read 7009 times)

Vellos

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Re: Hatred diplomacy state
« Reply #15: July 12, 2013, 11:51:26 PM »
Or is there? I haven't observed this, despite the flavor text. We kept getting messages about locals being unhappy with the war with Sint. Seemed more like fluff text than anything.

The Farronite alliance with Asylon is regularly whalloping their region stats, and even made some revolt.

It's way more than just flavor text.
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Chenier

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Re: Hatred diplomacy state
« Reply #16: July 13, 2013, 03:35:43 AM »
The Farronite alliance with Asylon is regularly whalloping their region stats, and even made some revolt.

It's way more than just flavor text.

You misunderstood: declaring hatred on Sint did not seem to make the peasants dislike Sint any more. They still kept protesting the war.

I never questioned the impacts of sympathy regarding warfare, but only the impacts of hatred declarations on sympathy.
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Geronus

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Re: Hatred diplomacy state
« Reply #17: July 13, 2013, 05:36:29 AM »
Or is there? I haven't observed this, despite the flavor text. We kept getting messages about locals being unhappy with the war with Sint. Seemed more like fluff text than anything.

Also, when I ceased the hatred, it had a message about morale loss among the soldiers. I did not notice drops in region stats.

Well I have no proof. That was just my understanding. It could easily be wrong.

Revan

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Re: Hatred diplomacy state
« Reply #18: July 13, 2013, 11:49:44 AM »
I don't believe that was ever the case. Once Hatred was declared, the declaring realm could NOT end the war. There was simply no option to declare a cease fire with the Hated realm. That's the whole point of declaring Hatred: You force the realm to fight the war to the end. It's "you go or I go" situation. The only way out of a Hatred declaration was to get the other realm to propose a cease fire. The realm that declared the Hatred could then accept the proposed cease-fire, resulting in the region stat hits, but ending the war.

If it operated in some other manner, then it is almost certainly a bug. Seeing as how Hatred is so rarely used, and that most of the realms that declare a Hatred usually end up getting destroyed, this feature doesn't get a lot in in-use testing.

Well, I have ended hatred status a couple of times and what you're saying doesn't chime with my memories of it at all. It's a completely one-sided declaration that affects only your own realm. You whip the peasants into a frenzy to make them more resilient during war. You can end hatred status later on yourself, but at significant penalties. It had nothing to do with foreign rulers. Yes, for as long as you have hatred status there cannot be a ceasefire or peace or what have you. Hatred essentially blocks peace from your side. But if you should chose to at some stage take the hit and try and calm the peasants down from their hatred, you go back to normal warlike relations and diplomacy can again resume.

Edit: Can we actually get clarification from other devs on this? It sounds to me like either hatred has changed in more recent years (which is entirely possible) or that this is one of those things that happens rarely enough that everyone is a bit hazy on it. I might even be misremembering some stuff myself but the way that hatred has been described really does sound alien to what it used to be like.
« Last Edit: July 13, 2013, 12:29:23 PM by Revan »

Chenier

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Re: Hatred diplomacy state
« Reply #19: July 13, 2013, 02:26:33 PM »
When, as ruler of Minas Ithil, I tried to break the hatred with Minas Leon, I was not allowed. I was told Mioas Leon had to make the first step. I didn't care enough to actually ask them to do so, though.
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Indirik

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Re: Hatred diplomacy state
« Reply #20: July 13, 2013, 03:03:54 PM »
As far as I remember, it works the wat Chenier is describing. When I was a ruler on BT back in 2007, that's the wat it worked. Someone declared hatred on us, and we had to be the ones to propose the ceasefire.
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Revan

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Re: Hatred diplomacy state
« Reply #21: July 13, 2013, 05:29:39 PM »
Fair play, I think I'm wrong on this one. I think I've probably misremembered the way it worked. Have this vague idea that maybe I did need to work with another realm when I last lifted a hatred. Seems strange though. You whip your peasants into a frenzy but they won't be calmed down until the very ruler of evil incarnate agrees to raise relations with you? One of those curious BM-isms I guess!
« Last Edit: July 13, 2013, 05:33:41 PM by Revan »

Indirik

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Re: Hatred diplomacy state
« Reply #22: July 13, 2013, 05:40:30 PM »
I *think* the flavor text that accompanies it talks about how now that you've denigrated the other realm so badly, that you couldn't possibly talk them down. That you'd certainly be lynched, or something like that. Beyond that, it's an option to provide certain benefits to the realm while fighting the war. In order to preserve balance in the game, benefits have to come with disadvantages. You can't have options that provide nothing but benefits.
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