Author Topic: Closing Islands ?  (Read 126825 times)

egamma

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Re: Closing Islands ?
« Reply #30: July 18, 2013, 07:56:09 PM »
I'm sorry, but apparently the invasions of Beluaterra have taught you all nothing.  It DROVE PEOPLE AWAY.  We lost players, players we may never get back.  Why?  Because some people think losing years of work is "fun" while it seems many others do not.

You talk about destroying continents and realms in ways that cannot truly be prevented (much like the Third Invasion).  This will not encourage people to join other continents.  It will simply make them wonder what is the point when in the end anything they do won't matter.  They will quit.

We've seen it before, we'll see it again.  With Beluaterra.  With the War Islands.

The definition of insanity is doing the same thing over and over again and expecting different results.

Maybe the problem is that people take the game too seriously if they think of it as "work".

It is a game. When you lose, you start over.

Also, I like the War Island idea, as proposed by Indirik. Make it an extra free character, with no migration.

I think we should think outside of the box and increase the character amounts for current players and drop those fame barriers for new players.
Even if it means to set the character limit higher for a temporary period till we get more players, but this way we encourage to play more, not less.

The conservative approach of limiting things such as shrinking, sinking etc continents will also limit the player base in one way or another.
We saw this with SEI/SWI.

Investing is the best way to solve a crisis...


You're not the first to think of that solution. The problem is, that it leads to an increase in zombie characters--they move and follow orders, but don't really do any roleplaying. It's a "quantity" solution, when what we really want is a "quality" solution.