Fixed that for you.
Your previous statement was full of statements which just indicate a reason this game is dying.
Seriously? And I get a warning for this as well?
Can people NOT distinguish "new characters" from "new players"?
New PLAYERS are necessary. By definition, they can't be stale wannabe duplicates of past characters, because the players are new. Forcing OLD players to create new CHARACTERS, however, is pointless, aggravating, and stifles RP.
The richest RP is RP that builds upon existing material, not long narratives that a random schmuck pulls out of his ass about various interactions with NPCs he also controls himself.
In the fourth invasion, mortality was brought in for everyone. And lucky us, Enweil was the one targetted by the NPC faction for which the code was the most likely to generate mortality. We lost, what, 12 nobles? It !@#$ing killed the realm. A bunch of doubles eventually came, but it was never the same as before. Slowly, ties reformed between the various families, but never like before.
It was a death blow for Enweil, which has been agonizing ever since, and it is NOT something I would want to happen elsewhere, to other realms. Mortality does not stimulate renewment. It just hastens disinterestedness, because more and more people lose access to the characters they love playing, or enjoy playing with.
I think it takes me at around one year to gain any kind of interest in new characters I create. I doubt I'm the only one that feels this way. And I still miss the characters I lost to death, and I'd much rather have Jean-Olivier or Nicolas back then Jeanne, Stanislav or even Guillaume. And the last two of these went high enough in the ranks to become rulers.