Author Topic: A radical solution to the food problem...  (Read 21770 times)

Buffalkill

  • Mighty Duke
  • ****
  • Posts: 503
    • View Profile
A radical solution to the food problem...
« Topic Start: August 25, 2013, 08:34:28 PM »
No tax gold for rural regions. The only way for rural regions to get gold is by selling their food. As it stands, there's an imbalance of power between the sellers and the buyers, because buyers need to trade for their survival, but sellers don't. That's why there are more buy orders than sell orders.

^ban^

  • BM Dev Team
  • Mighty Duke
  • *
  • Posts: 1056
  • Le Genie
    • View Profile
Re: A radical solution to the food problem...
« Reply #1: August 25, 2013, 08:41:45 PM »
Born in Day they knew the Light; Rulers, prophets, servants, and warriors.
Life in Night that they walk; Gods, heretics, thieves, and murderers.
The Stefanovics live.

Lorgan

  • Mighty Duke
  • ****
  • Posts: 1185
    • View Profile
Re: A radical solution to the food problem...
« Reply #2: August 25, 2013, 08:46:14 PM »
Dammit! Gimme more gold, ^ban^!

Buffalkill

  • Mighty Duke
  • ****
  • Posts: 503
    • View Profile
Re: A radical solution to the food problem...
« Reply #3: August 25, 2013, 08:59:32 PM »

Sacha

  • Mighty Duke
  • ****
  • Posts: 1410
    • View Profile
Re: A radical solution to the food problem...
« Reply #4: August 25, 2013, 09:01:18 PM »
No tax gold for rural regions. The only way for rural regions to get gold is by selling their food. As it stands, there's an imbalance of power between the sellers and the buyers, because buyers need to trade for their survival, but sellers don't. That's why there are more buy orders than sell orders.

Well, I would say this imbalance is compensated by the other imbalance between buyers and sellers, namely that buyers are typically Dukes while the sellers are 'only' rural Lords.

Buffalkill

  • Mighty Duke
  • ****
  • Posts: 503
    • View Profile
Re: A radical solution to the food problem...
« Reply #5: August 25, 2013, 09:25:01 PM »
So there's no imbalance?

Indirik

  • Exalted Emperor
  • ******
  • Posts: 10849
  • No pressure, no diamonds.
    • View Profile
Re: A radical solution to the food problem...
« Reply #6: August 25, 2013, 09:35:37 PM »
I actually proposed this once. Regions that produce a lot of food also produce a lot of gold.
If at first you don't succeed, don't take up skydiving.

Sacha

  • Mighty Duke
  • ****
  • Posts: 1410
    • View Profile
Re: A radical solution to the food problem...
« Reply #7: August 25, 2013, 09:37:53 PM »
It's not perfectly balanced, but then again, it doesn't need to be. And rural lords will most of the time be at a disadvantage, since even if they are crazy or ballsy enough to sit on their food while cities starve, they'll get scolded and/or punished for it.

Removing all tax income from rurals would shaft the lords to no extent in most realms. To give you an example, my region on BT is the third biggest food producer in Riombara, with a daily net of 31 bushels per day, so 217 bushels per week. Riombara produces a surplus of food, so prices aren't terribly high. If I was forced to sell my food at 30g per 100 I'd get a total income of... drum roll please... 65 gold per week. And I'd have to sell ALL my excess food. At those prices are higher than what they are right now.

Buffalkill

  • Mighty Duke
  • ****
  • Posts: 503
    • View Profile
Re: A radical solution to the food problem...
« Reply #8: August 25, 2013, 10:02:55 PM »
I think it's so crazy it might work. Why not try it on one island on an experimental basis?

Anaris

  • Administrator
  • Exalted Emperor
  • *
  • Posts: 8525
    • View Profile
Re: A radical solution to the food problem...
« Reply #9: August 25, 2013, 11:20:03 PM »
I think it's so crazy it might work. Why not try it on one island on an experimental basis?

Because, as Sacha points out, selling all the excess food you can for the prices people are paying won't pay for a decent unit, let alone any knights.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Buffalkill

  • Mighty Duke
  • ****
  • Posts: 503
    • View Profile
Re: A radical solution to the food problem...
« Reply #10: August 25, 2013, 11:24:40 PM »
Because, as Sacha points out, selling all the excess food you can for the prices people are paying won't pay for a decent unit, let alone any knights.


Prices can be adjusted to ensure the proper balance is struck.

Anaris

  • Administrator
  • Exalted Emperor
  • *
  • Posts: 8525
    • View Profile
Re: A radical solution to the food problem...
« Reply #11: August 25, 2013, 11:25:42 PM »

Prices can be adjusted to ensure the proper balance is struck.

Prices are set by players, not devs.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Buffalkill

  • Mighty Duke
  • ****
  • Posts: 503
    • View Profile
Re: A radical solution to the food problem...
« Reply #12: August 25, 2013, 11:30:10 PM »
Minimum and maximum prices are built in.

Zakilevo

  • Guest
Re: A radical solution to the food problem...
« Reply #13: August 25, 2013, 11:42:44 PM »
Minimum and maximum prices are built in.

Should get rid of the maximum price limit. The game is controlling the market!  ;)

Watly

  • Freeman
  • *
  • Posts: 14
    • View Profile
Re: A radical solution to the food problem...
« Reply #14: August 26, 2013, 12:22:30 AM »
They should also remove the minimum limit! I want to get food and gold :D!