Author Topic: Advanced Mentoring and History  (Read 13502 times)

songqu88@gmail.com

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Re: Advanced Mentoring and History
« Reply #30: May 13, 2011, 02:54:05 PM »
Ok, how about a very clear and concise picture:

If You currently have Hero as a subclass:

1. You change your main class to Priest: You become P/H

2. You start a new religion: You become P

If you do not have Hero as a subclass:

1. You change your main class to Priest: You become P/[subclass]

2. You start a new religion: You become P

If you do not have any subclass:

1. You change your main class to Priest: You become P

2. You start a new religion: You become P

Make a clear distinction that if you are already part of a religion you cannot start a new religion. If you are not part of a religion you cannot become a Priest except to start a new religion.

Is that finally clear?

Foundation

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Re: Advanced Mentoring and History
« Reply #31: May 13, 2011, 04:06:10 PM »
Yay flowcharts. 8)
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

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Re: Advanced Mentoring and History
« Reply #32: May 21, 2011, 05:09:16 PM »
Ok, how about a very clear and concise picture:



Make a clear distinction that if you are already part of a religion you cannot start a new religion. If you are not part of a religion you cannot become a Priest except to start a new religion.

Is that finally clear?

Fixed that for you.
Born in Day they knew the Light; Rulers, prophets, servants, and warriors.
Life in Night that they walk; Gods, heretics, thieves, and murderers.
The Stefanovics live.

Vellos

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Re: Advanced Mentoring and History
« Reply #33: May 22, 2011, 05:05:26 PM »
Proud P/H right here!
"A neutral humanism is either a pedantic artifice or a prologue to the inhuman." - George Steiner

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Re: Advanced Mentoring and History
« Reply #34: May 23, 2011, 08:05:09 PM »
I need an AM&H:How to be an Ambassador thread.   :)

songqu88@gmail.com

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Re: Advanced Mentoring and History
« Reply #35: May 24, 2011, 03:33:06 AM »
For what? What "Diplomacy Actions" do, what "Treaty Maintenance" does, what % Oratory before you get to degrade treaties, how much bribe money is required, how to write treaties, how to submit treaties?

Those are fairly simple to explain because they mostly require the ability to press the right buttons and select the right options from a dropdown menu. The latter two also require about elementary school English writing skills, but that shouldn't be too hard if you are capable of playing BM already.

Now the differences between a normal diplomat and ambassador might be a bit subtler. Discussing only mechanics as is my personal policy, your diplomatic actions like praising realms has some greater effect as ambassador. It even says "Your position as ambassador lends more weight to your words" or some text to that effect. Ambassadors also are capable of signing treaties for your realm that they or their family member didn't write. Diplomats just get to write them and that's it. And that's pretty much the only physical differences between the two. Ambassadors get a special title in their signature whereas diplomats don't, as well. It looks like the following:

<Your name>
Ambassador of <Your realm>