Author Topic: Can the colonies bounce back?  (Read 10185 times)

Ketchum

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Re: Can the colonies bounce back?
« Topic Start: September 30, 2013, 03:17:26 AM »
Colonies is suited for slower interaction and gameplay. Good for a long term conflict and also players who have lesser playing time. Even the travel time can be long indeed if we are to travel half the map. Maybe we can focus on the uniqueness of Colonies island to promote it ;)

About the Empire. Should we to split off into many new realms, each realm will consist of around 10 nobles plus, maybe even lesser number. Good for keeping nobles in the realm as everyone will be talking more I guess, keeping my finger crosses for it. There will be even more politics, conflicts as everyone in the realm teamed up against other realms. Like Jaron says, we should join that guild and keep the wide island interaction ongoing. Empire will not last long indeed, sometime later it will break up. At least we have the legacy of it ::)
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)