There comes a point when we realize that realistic doesn't equate to entertaining all the time, or at least to a large number.
Remember those huge tournaments in Atamara? I'm a bit conflicted about the transitions, but I think that too much catering to the cries for realism have made this game not only more complex, but frankly, less fun on a strategy game level. And how's this game advertised outside? Let's not talk about how we start off as part of a team anymore, because as far as I see, that's not exactly the point of the game anymore. A more accurate description would be: This is a game where you can spend about 15 minutes and probably have a pleasant normal experience of fighting in battles, possibly roleplaying, and checking out the options of different classes. For additional minutes, you get to dance in a macabre performance with deception and betrayal, liars at every turn, smiles hiding daggers, and a poison so sweet you cannot resist but to cast yourself into that web. Or in other words, this game is starting to resemble something more like "Corporate Cutthroat Sim, Selfish style" rather than "Create a Business Empire, Greater Good style"
Now, tell me earnestly, am I really off-base with that assessment? How many realms still hold to the gung-ho attitude of fighting as one, all for one, one for all, that sort of deal? How many have since thrown any sort of group mentality into the wind as the various internal factions struggle for power? Realistic? You bet. Fun? Depends, mainly on how many players you really want to sustain in this game.